ModernUO/Projects/UOContent/Items/Containers
Kamron Batman c494fb4cc3
fix: Fixes container enumeration not recycling pooled arrays (#2341)
### Summary

Updates all calls to container.EnumerateItems() to properly dispose of the underlying PooledRefQueue so that we are properly recycling pooled arrays.
2026-02-17 09:54:32 -08:00
..
Fillable Containers chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
BaseTreasureChest.cs feat: Adds SerializedCommandProperty (#1249) 2022-11-14 18:24:33 -08:00
Container.cs feat: Adds Feature Flag System (#2328) 2026-02-07 12:02:57 -08:00
FurnitureContainer.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
LockableContainer.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
MarkContainer.cs fix: Adds command help, webpage, and fixes issues with other commands (#1669) 2024-02-10 00:19:19 -08:00
ParagonChest.cs fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
SalvageBag.cs fix: Fixes container enumeration not recycling pooled arrays (#2341) 2026-02-17 09:54:32 -08:00
Strongbox.cs fix: Eliminates List allocations in various places. (#2158) 2025-11-16 18:33:53 -08:00
TrappableContainer.cs feat: Adds SerializedCommandProperty (#1249) 2022-11-14 18:24:33 -08:00
TrappableContainer.ExecuteTrap.cs fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
TreasureChest.cs fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
TreasureMapChest.cs fix: Fixes treasure map chest crash from null guardians (#2236) 2025-07-22 16:01:27 -07:00