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Buffers
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fix(core): Removes implicit cast between Serial and uint (#728)
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2021-08-25 00:27:19 -07:00 |
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Collections
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feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681)
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2021-08-14 03:02:53 -07:00 |
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Comparers
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Splits up mobile (#296)
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2020-10-31 23:30:51 -07:00 |
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Configuration
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fix(map): Fixes map diffs (Old Haven/Minax) (#720)
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2021-08-22 23:35:18 -07:00 |
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ContextMenus
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fix(core): Removes some uses of Linq (#421)
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2021-01-18 21:05:11 -08:00 |
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Diagnostics
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fix(core): Tightens the network stack (#479)
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2021-02-07 23:30:56 -08:00 |
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Events
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fix(core): Fixes flow for saves, adds logging and configurations (#513)
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2021-02-20 19:32:08 -08:00 |
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Exceptions
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fix(core): Changes invalid gump response to write to network errors. (#510)
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2021-02-15 08:31:53 -08:00 |
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Geometry
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fix: Cleanup IPoint3D calls (#704)
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2021-08-19 09:11:48 -07:00 |
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Gumps
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fix(core): Removes implicit cast between Serial and uint (#728)
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2021-08-25 00:27:19 -07:00 |
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Items
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fix(core): Removes implicit cast between Serial and uint (#728)
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2021-08-25 00:27:19 -07:00 |
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Json
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fix(core): Fixes region base type (#635)
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2021-06-02 23:12:52 -07:00 |
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Logging
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cleanup: Fixes bugs and cleans up code (#660)
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2021-07-19 20:49:59 -07:00 |
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Maps
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fix(map): Fixes map diffs (Old Haven/Minax) (#720)
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2021-08-22 23:35:18 -07:00 |
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Menus
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Updates menu packets (#320)
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2020-11-17 21:47:00 -08:00 |
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Mobiles
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fix: Removes testing fastwalk (#733)
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2021-08-26 17:42:11 -07:00 |
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Network
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fix(core): Removes implicit cast between Serial and uint (#728)
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2021-08-25 00:27:19 -07:00 |
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Random
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fix(core): Changes random source to use debut assert (#603)
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2021-05-15 20:15:22 -07:00 |
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Regions
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fix: Removes players from sectors (#682)
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2021-08-13 21:25:24 -07:00 |
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Serialization
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fix(core): Removes implicit cast between Serial and uint (#728)
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2021-08-25 00:27:19 -07:00 |
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Targeting
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cleanup: Fixes bugs and cleans up code (#660)
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2021-07-19 20:49:59 -07:00 |
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Text
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fix(core): Fixes string wrapping for houses (#717)
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2021-08-22 10:01:01 -07:00 |
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TileMatrix
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fix(map): Fixes map diffs (Old Haven/Minax) (#720)
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2021-08-22 23:35:18 -07:00 |
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Timer
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fix: Fixes buying animals in UOR (#719)
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2021-08-22 15:36:26 -07:00 |
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Utilities
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fix: Cleanup IPoint3D calls (#704)
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2021-08-19 09:11:48 -07:00 |
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World
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fix(core): Removes implicit cast between Serial and uint (#728)
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2021-08-25 00:27:19 -07:00 |
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AssemblyHandler.cs
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fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
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2021-07-11 22:42:06 -07:00 |
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Attributes.cs
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fix(core): Fixes some properties that cannot be modified ingame (#604)
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2021-05-15 23:47:33 -07:00 |
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CityInfo.cs
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Cleanup/Housekeeping (#242)
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2020-09-12 15:31:21 -07:00 |
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ClientVersion.cs
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fix(core): Updates slice with range selectors (#583)
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2021-04-23 20:57:24 -07:00 |
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Commands.cs
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fix(core): Updates slice with range selectors (#583)
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2021-04-23 20:57:24 -07:00 |
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Effects.cs
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fix(core): Cleans up uninitialized packets (#397)
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2021-01-09 14:10:29 -08:00 |
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EventLoopTasks.cs
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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ExpansionInfo.cs
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fix(core): Fixes map issues at New Haven (#509)
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2021-02-14 16:06:49 -08:00 |
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Guild.cs
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fix(codegen): Adds manual dirty checking (#621)
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2021-05-27 00:54:21 -07:00 |
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HuePicker.cs
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fix(core): Removes implicit cast between Serial and uint (#728)
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2021-08-25 00:27:19 -07:00 |
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IAccount.cs
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fix(core): Fixes accounts and moves it to codegen (#644)
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2021-06-05 19:39:16 -07:00 |
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IEntity.cs
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fix: Cleanup IPoint3D calls (#704)
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2021-08-19 09:11:48 -07:00 |
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Interfaces.cs
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Cleanup/Housekeeping (#242)
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2020-09-12 15:31:21 -07:00 |
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KeywordList.cs
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Cleanup/Housekeeping (#242)
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2020-09-12 15:31:21 -07:00 |
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Main.cs
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fix: Updates first load configuration (#680)
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2021-08-08 23:42:10 -07:00 |
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MultiData.cs
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fix(core): Moves map definitions and cleans up loading maps, regions, and tiles (#431)
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2021-01-25 11:05:52 -08:00 |
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MUO.ico
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Adds MUO Logo (#52)
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2019-09-12 13:13:13 -07:00 |
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NativeReader.cs
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fix(codegen): Fixes codegenning timers when they are null. (#723)
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2021-08-23 20:44:02 -07:00 |
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ObjectPropertyList.cs
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fix(core): Fixes OPL with stale header (#651)
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2021-06-11 23:44:05 -07:00 |
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Party.cs
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Cleanup/Housekeeping (#242)
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2020-09-12 15:31:21 -07:00 |
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Poison.cs
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C# 9 Cleanup (#325)
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2020-11-27 00:29:21 -08:00 |
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Prompt.cs
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Cleanup/Housekeeping (#242)
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2020-09-12 15:31:21 -07:00 |
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Race.cs
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fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
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2020-12-20 23:21:55 -08:00 |
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Sector.cs
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fix: Cleanup IPoint3D calls (#704)
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2021-08-19 09:11:48 -07:00 |
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SecureTrade.cs
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feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
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2021-08-07 14:33:35 -07:00 |
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Serial.cs
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fix(core): Removes implicit cast between Serial and uint (#728)
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2021-08-25 00:27:19 -07:00 |
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Server.csproj
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fix(codegen): Adds default codegen option for save flags. Fixes world load issues. (#707)
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2021-08-19 22:51:44 -07:00 |
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Skills.cs
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fix(core): Fixes some properties that cannot be modified ingame (#604)
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2021-05-15 23:47:33 -07:00 |
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TileData.cs
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fix(map): Fixes map diffs (Old Haven/Minax) (#720)
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2021-08-22 23:35:18 -07:00 |
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TileList.cs
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Cleanup/Housekeeping (#242)
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2020-09-12 15:31:21 -07:00 |
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VirtueInfo.cs
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Cleanup/Housekeeping (#242)
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2020-09-12 15:31:21 -07:00 |