ModernUO/Projects/Server.Tests/Tests/Maps/ItemByDistanceEnumeratorTests.cs
Kamron Batman 9a25054809
test: remove trivial, duplicate and content-value tests (#2721)
## Summary
Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally.

Removed:
- **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior.
- **Exact duplicates** of a surviving test on the same code path.
- **Obsolete regressions** whose failure can no longer be expressed.
- **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix.

## How it was decided
1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files.
2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code.
3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way.

Whole files removed:
- `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone.
- `LordOaksTests` and `MeerEnragedTests` (single-creature tests).
- `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers).
- `NetworkStatsTests`.
- `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`).
- `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay.

## Tests
- Server.Tests: 811 pass.
- UOContent.Tests: 1,123 pass.

A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication.
2026-10-18 20:08:19 -07:00

421 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Xunit;
namespace Server.Tests.Maps;
[Collection("Sequential Server Tests")]
public class ItemByDistanceEnumeratorTests
{
[Fact]
public void ItemByDistanceEnumerator_ReturnsNearbyItems()
{
var map = Map.Felucca;
var center = new Point3D(100, 100, 0);
const int range = 5;
var Items = new TestItem[3];
try
{
Items[0] = CreateItem(map, new Point3D(102, 102, 0)); // Within range
Items[1] = CreateItem(map, new Point3D(98, 98, 0)); // Within range
Items[2] = CreateItem(map, new Point3D(110, 110, 0)); // Outside range
var found = new List<Item>();
foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
{
found.Add(Item);
}
Assert.Equal(2, found.Count);
Assert.Contains(Items[0], found);
Assert.Contains(Items[1], found);
Assert.DoesNotContain(Items[2], found);
}
finally
{
DeleteAll(Items);
}
}
[Fact]
public void ItemByDistanceEnumerator_MapNullYieldsEmpty()
{
var center = new Point2D(0, 0);
var bounds = new Rectangle2D(center.m_X - 10, center.m_Y - 10, 21, 21);
var enumerator = new Map.ItemDistanceEnumerable<Item>(null, bounds, center, false).GetEnumerator();
Assert.False(enumerator.MoveNext());
}
[Fact]
public void ItemByDistanceEnumerator_ThrowsOnVersionChange()
{
var map = Map.Felucca;
var center = new Point3D(500, 500, 0);
const int range = 5;
var Items = new[]
{
CreateItem(map, new Point3D(502, 502, 0)),
CreateItem(map, new Point3D(503, 502, 0))
};
try
{
var enumerator = map.GetItemsInRangeByDistance(center, range).GetEnumerator();
Assert.True(enumerator.MoveNext());
Items[1].Delete();
// Ref structs cannot be captured in lambdas, so we test the exception directly
var exceptionThrown = false;
try
{
enumerator.MoveNext();
}
catch (InvalidOperationException)
{
exceptionThrown = true;
}
Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
}
finally
{
DeleteAll(Items);
}
}
[Fact]
public void ItemByDistanceEnumerator_ZeroRangeReturnsOnlyCenter()
{
var map = Map.Felucca;
var center = new Point3D(600, 600, 0);
const int range = 0;
var Items = new TestItem[2];
try
{
Items[0] = CreateItem(map, center); // Exact center
Items[1] = CreateItem(map, new Point3D(601, 600, 0)); // 1 tile away
var found = new List<Item>();
foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
{
found.Add(Item);
}
Assert.Single(found);
Assert.Equal(Items[0], found[0]);
}
finally
{
DeleteAll(Items);
}
}
[Fact]
public void ItemByDistanceEnumerator_FiltersByType()
{
var map = Map.Felucca;
var center = new Point3D(700, 700, 0);
const int range = 5;
var testItem2 = new TestItem2(World.NewItem);
var testItem = new TestItem(World.NewItem);
try
{
testItem2.MoveToWorld(new Point3D(702, 702, 0), map);
testItem.MoveToWorld(new Point3D(703, 702, 0), map);
var foundPlayers = new List<TestItem2>();
foreach (var (Item, _) in map.GetItemsInRangeByDistance<TestItem2>(center, range))
{
foundPlayers.Add(Item);
}
Assert.Single(foundPlayers);
Assert.Equal(testItem2, foundPlayers[0]);
}
finally
{
testItem2.Delete();
testItem.Delete();
}
}
[Fact]
public void ItemByDistanceEnumerator_RingTraversal()
{
var map = Map.Felucca;
var center = new Point3D(900, 900, 0);
const int range = Map.SectorSize * 2;
var Items = new TestItem[4];
try
{
// Place Items in different rings around the center
Items[0] = CreateItem(map, center); // Ring 0 (center sector)
Items[1] = CreateItem(map, new Point3D(center.X + Map.SectorSize, center.Y, 0)); // Ring 1
Items[2] = CreateItem(map, new Point3D(center.X, center.Y + Map.SectorSize, 0)); // Ring 1
Items[3] = CreateItem(map, new Point3D(center.X + Map.SectorSize * 2 - 1, center.Y, 0)); // Ring 2
var found = new List<Item>();
var distances = new List<int>();
foreach (var (Item, minDistance) in map.GetItemsInRangeByDistance(center, range))
{
found.Add(Item);
distances.Add(minDistance);
}
// All Items should be found
Assert.Equal(4, found.Count);
Assert.Contains(Items[0], found);
Assert.Contains(Items[1], found);
Assert.Contains(Items[2], found);
Assert.Contains(Items[3], found);
// Items should be processed by sector distance (ring-based)
// The center Item should have distance 0
var centerIndex = found.IndexOf(Items[0]);
Assert.Equal(0, distances[centerIndex]);
}
finally
{
DeleteAll(Items);
}
}
[Fact]
public void ItemByDistanceEnumerator_MapBoundsAreClamped()
{
var map = Map.Felucca;
var width = map.Width;
var height = map.Height;
var center = new Point3D(width - 2, height - 2, 0);
const int range = Map.SectorSize * 2;
var Items = new TestItem[1];
try
{
Items[0] = CreateItem(map, center);
var found = new List<Item>();
foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
{
found.Add(Item);
}
Assert.Single(found);
Assert.Equal(Items[0], found[0]);
}
finally
{
DeleteAll(Items);
}
}
[Fact]
public void ItemByDistanceEnumerator_NegativeRangeIsZero()
{
var map = Map.Felucca;
var center = new Point3D(1000, 1000, 0);
const int range = -5;
var Items = new TestItem[2];
try
{
Items[0] = CreateItem(map, center);
Items[1] = CreateItem(map, new Point3D(1001, 1000, 0)); // 1 tile away
var found = new List<Item>();
foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
{
found.Add(Item);
}
// With negative range creating a 1x1 bounds, only exact center matches
Assert.Single(found);
Assert.Equal(Items[0], found[0]);
}
finally
{
DeleteAll(Items);
}
}
[Fact]
public void ItemByDistanceEnumerator_MatchesBoundsEnumeratorAtMapEdge()
{
var map = Map.Felucca;
var center = new Point3D(5, 5, 0);
const int range = 18;
// Off-map items live in the shared invalid sector, which ring cells past the map edge resolve to
var items = new TestItem[1];
try
{
items[0] = CreateItem(map, new Point3D(3, -2, 0));
var byDistance = new List<Item>();
foreach (var (item, _) in map.GetItemsInRangeByDistance(center, range))
{
byDistance.Add(item);
}
var inRange = new List<Item>();
foreach (var item in map.GetItemsInRange(center, range))
{
inRange.Add(item);
}
Assert.Equal(inRange, byDistance);
}
finally
{
DeleteAll(items);
}
}
private static TestItem CreateItem(Map map, Point3D location)
{
var Item = new TestItem(World.NewItem);
Item.MoveToWorld(location, map);
return Item;
}
private static void DeleteAll(TestItem[] Items)
{
for (var i = 0; i < Items.Length; i++)
{
Items[i]?.Delete();
}
}
[Fact]
public void ItemByDistanceEnumerator_Bounds_FindsItemsInBounds()
{
var map = Map.Felucca;
var bounds = new Rectangle2D(100, 100, 50, 50);
var Items = new TestItem[3];
try
{
// Item inside bounds
Items[0] = CreateItem(map, new Point3D(120, 120, 0));
// Item at edge of bounds
Items[1] = CreateItem(map, new Point3D(149, 149, 0));
// Item outside bounds
Items[2] = CreateItem(map, new Point3D(200, 200, 0));
var found = new List<Item>();
foreach (var (Item, _) in map.GetItemsInBoundsByDistance<Item>(bounds))
{
found.Add(Item);
}
Assert.Equal(2, found.Count);
Assert.Contains(Items[0], found);
Assert.Contains(Items[1], found);
Assert.DoesNotContain(Items[2], found);
}
finally
{
DeleteAll(Items);
}
}
[Fact]
public void ItemByDistanceEnumerator_Bounds_MakeBoundsInclusive()
{
var map = Map.Felucca;
var bounds = new Rectangle2D(100, 100, 50, 50);
var Items = new TestItem[2];
try
{
// Item at edge (inclusive)
Items[0] = CreateItem(map, new Point3D(149, 149, 0));
// Item just outside edge (will be included with makeBoundsInclusive)
Items[1] = CreateItem(map, new Point3D(150, 150, 0));
var foundWithoutInclusive = new List<Item>();
foreach (var (Item, _) in map.GetItemsInBoundsByDistance<Item>(bounds))
{
foundWithoutInclusive.Add(Item);
}
var foundWithInclusive = new List<Item>();
foreach (var (Item, _) in map.GetItemsInBoundsByDistance<Item>(bounds, true))
{
foundWithInclusive.Add(Item);
}
Assert.Single(foundWithoutInclusive);
Assert.Contains(Items[0], foundWithoutInclusive);
Assert.Equal(2, foundWithInclusive.Count);
Assert.Contains(Items[0], foundWithInclusive);
Assert.Contains(Items[1], foundWithInclusive);
}
finally
{
DeleteAll(Items);
}
}
[Fact]
public void ItemByDistanceEnumerator_Bounds_OrdersByProximityToCenter()
{
var map = Map.Felucca;
var bounds = new Rectangle2D(500, 500, 64, 64);
var Items = new TestItem[3];
try
{
// Place Items at different distances from center
Items[0] = CreateItem(map, new Point3D(532, 532, 0)); // At center
Items[1] = CreateItem(map, new Point3D(548, 532, 0)); // 16 tiles away
Items[2] = CreateItem(map, new Point3D(563, 563, 0)); // Far corner
var found = new List<(Item, int)>();
foreach (var result in map.GetItemsInBoundsByDistance<Item>(bounds))
{
found.Add(result);
}
Assert.Equal(3, found.Count);
// Verify ordering by distance - closer Items should be found earlier (lower minDistance)
var Item0Index = found.FindIndex(x => x.Item1 == Items[0]);
var Item1Index = found.FindIndex(x => x.Item1 == Items[1]);
var Item2Index = found.FindIndex(x => x.Item1 == Items[2]);
// The minDistance should increase (or stay the same) as we go through the list
Assert.True(found[Item0Index].Item2 <= found[Item1Index].Item2);
Assert.True(found[Item1Index].Item2 <= found[Item2Index].Item2);
}
finally
{
DeleteAll(Items);
}
}
// Test implementation of Item
private class TestItem : Item
{
public TestItem(Serial serial) : base(serial)
{
}
}
private class TestItem2 : Item
{
public TestItem2(Serial serial) : base(serial)
{
}
}
}