## Summary Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally. Removed: - **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior. - **Exact duplicates** of a surviving test on the same code path. - **Obsolete regressions** whose failure can no longer be expressed. - **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix. ## How it was decided 1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files. 2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code. 3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way. Whole files removed: - `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone. - `LordOaksTests` and `MeerEnragedTests` (single-creature tests). - `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers). - `NetworkStatsTests`. - `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`). - `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay. ## Tests - Server.Tests: 811 pass. - UOContent.Tests: 1,123 pass. A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication.
138 lines
4.4 KiB
C#
138 lines
4.4 KiB
C#
using Server.Network;
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using Xunit;
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namespace Server.Tests.Network;
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/// <summary>
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/// Manual tests for MovementThrottle latency scenarios.
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/// These tests simulate specific timing scenarios and should NOT run in CI/CD.
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///
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/// To run these tests manually:
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/// dotnet test --filter "Category=Manual"
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///
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/// To exclude from CI/CD, add to your test command:
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/// dotnet test --filter "Category!=Manual"
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/// </summary>
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[Collection("Sequential Server Tests")]
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[Trait("Category", "Manual")]
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public class MovementThrottleLatencyTests
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{
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/// <summary>
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/// Sets the simulated tick count for testing.
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/// </summary>
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private static void SetTickCount(long ticks)
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{
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Core._tickCount = ticks;
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}
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/// <summary>
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/// Simulates recording movements at specific intervals.
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/// </summary>
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private static void SimulateMovements(NetState ns, params (int delayMs, int costMs)[] movements)
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{
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ns._movementHistory ??= new NetState.MovementRecord[20];
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ns._movementHistoryIndex = 0;
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ns._movementHistoryFull = false;
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ns._lastMovementRecordTime = 0;
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var currentTime = 0L;
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foreach (var (delayMs, costMs) in movements)
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{
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currentTime += delayMs;
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SetTickCount(currentTime);
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if (ns._lastMovementRecordTime > 0)
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{
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var interval = (int)(currentTime - ns._lastMovementRecordTime);
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// Skip chain-breaking gaps (> 2000ms) like the real code does
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if (interval > 2000)
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{
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ns._lastGapDuration = interval;
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ns._lastMovementRecordTime = currentTime;
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continue;
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}
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ns._movementHistory[ns._movementHistoryIndex] = new NetState.MovementRecord
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{
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Interval = (short)interval,
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TargetSpeed = (ushort)costMs,
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QueueDepth = 0,
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Flags = 0
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};
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ns._movementHistoryIndex++;
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if (ns._movementHistoryIndex >= 20)
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{
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ns._movementHistoryIndex = 0;
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ns._movementHistoryFull = true;
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}
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}
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ns._lastMovementRecordTime = currentTime;
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}
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}
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/// <summary>
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/// Scenario: Verifies that burst forgiveness triggers correctly and clears gap duration.
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/// </summary>
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[Fact]
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public void MultipleLagSpikes_NoAccumulatedSuspicion()
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{
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var ns = PacketTestUtilities.CreateTestNetState();
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SetTickCount(0);
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// Set up history buffer with mostly normal movements and a burst at the end
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ns._movementHistory = new NetState.MovementRecord[20];
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// Fill with 17 normal movements (100ms intervals)
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for (var i = 0; i < 17; i++)
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{
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ns._movementHistory[i] = new NetState.MovementRecord
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{
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Interval = 100,
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TargetSpeed = 100,
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QueueDepth = 0,
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Flags = 0
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};
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}
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// Add 3 burst movements at the end (10ms intervals = burst)
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for (var i = 17; i < 20; i++)
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{
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ns._movementHistory[i] = new NetState.MovementRecord
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{
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Interval = 10,
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TargetSpeed = 100,
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QueueDepth = 0,
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Flags = 0
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};
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}
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ns._movementHistoryIndex = 0; // Next write position (wrapped)
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ns._movementHistoryFull = true; // Buffer is full
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// Set gap duration (simulating a lag spike before the burst)
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ns._lastGapDuration = 2500;
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// Analyze - burst forgiveness should trigger
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var verdict = MovementThrottle.AnalyzeMovement(ns, out var rate, out var samples, out var confidence);
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// Key assertions:
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// 1. Gap duration should be cleared (burst forgiveness triggered)
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Assert.Equal(0, ns._lastGapDuration);
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// 2. Confidence should be reduced by 0.3x multiplier
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Assert.True(
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confidence < 0.5f,
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$"Burst after gap should have low confidence. Confidence={confidence}, Rate={rate}"
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);
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// 3. Should NOT be Definite despite the burst (forgiveness applied)
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Assert.True(
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verdict != MovementThrottle.DetectionVerdict.Definite,
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$"Should not be Definite after burst forgiveness. Verdict={verdict}"
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);
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}
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}
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