ModernUO/Projects/UOContent.Tests/Tests/Accounting/PasswordWorkerTests.cs
Kamron Batman 9a25054809
test: remove trivial, duplicate and content-value tests (#2721)
## Summary
Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally.

Removed:
- **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior.
- **Exact duplicates** of a surviving test on the same code path.
- **Obsolete regressions** whose failure can no longer be expressed.
- **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix.

## How it was decided
1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files.
2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code.
3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way.

Whole files removed:
- `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone.
- `LordOaksTests` and `MeerEnragedTests` (single-creature tests).
- `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers).
- `NetworkStatsTests`.
- `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`).
- `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay.

## Tests
- Server.Tests: 811 pass.
- UOContent.Tests: 1,123 pass.

A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication.
2026-10-18 20:08:19 -07:00

208 lines
7.3 KiB
C#

using System;
using System.Threading;
using Server.Accounting;
using Server.Accounting.Security;
using Xunit;
namespace Server.Tests.Accounting;
[Collection("Sequential UOContent Tests")]
public class PasswordWorkerTests : IDisposable
{
private const string Password = "hunter2";
private readonly PasswordProtectionAlgorithm _originalAlgorithm = AccountSecurity.CurrentAlgorithm;
public PasswordWorkerTests() => AccountSecurity.CurrentAlgorithm = PasswordProtectionAlgorithm.Argon2;
public void Dispose() => AccountSecurity.CurrentAlgorithm = _originalAlgorithm;
private static Account CreateAccount(string username) =>
Accounts.GetAccount(username) as Account ?? new Account(username, Password);
/// <summary>
/// Enqueues work, then pumps the loop context until <paramref name="complete"/> or the deadline.
///
/// The context pins itself to the thread that constructed it and refuses <c>ExecuteTasks</c>
/// from any other. The fixture's belongs to whichever thread built the fixture, and xUnit gives
/// no guarantee that a test method runs on that thread even inside a sequential collection --
/// so this owns one for the duration and puts the original back. Pumping the fixture's context
/// passed locally and failed on CI.
/// </summary>
private static void PumpUntil(Action enqueue, Func<bool> complete, int timeoutSeconds = 20)
{
var original = Core.LoopContext;
var owned = new EventLoopContext();
Core.LoopContext = owned;
try
{
enqueue();
var deadline = DateTime.UtcNow.AddSeconds(timeoutSeconds);
while (!complete() && DateTime.UtcNow < deadline)
{
owned.ExecuteTasks();
Thread.Sleep(5);
}
// Anything that landed between the last pump and the final check.
owned.ExecuteTasks();
}
finally
{
Core.LoopContext = original;
}
}
private static PasswordJob JobFor(Account account, string submitted) =>
new()
{
Account = account,
StoredHash = account.Password,
VerifyPhrase = account.GetVerifyPhrase(submitted),
HashPhrase = account.NeedsPasswordUpgrade() ? account.GetRehashPhrase(submitted) : null,
StoredAlgorithm = account.PasswordAlgorithm,
TargetAlgorithm = AccountSecurity.CurrentAlgorithm
};
/// <summary>
/// Drives the real queue rather than <c>ComputeInline</c>. A job with no NetState attached -- an
/// admin password change -- was being dropped by the liveness check, which read a null State as
/// a dead connection, so the change silently never happened and its callback never fired.
/// </summary>
[Fact]
public void RunsAJobThatHasNoConnectionAttached()
{
var account = CreateAccount("offloop-no-netstate-user");
var applied = false;
var job = new PasswordJob
{
Account = account,
HashPhrase = account.GetRehashPhrase("a-queued-password"),
TargetAlgorithm = AccountSecurity.CurrentAlgorithm,
OnComplete = (_, outcome) => applied = outcome.Hash != null
};
PumpUntil(() => Assert.True(PasswordWorker.TryEnqueue(job)), () => applied);
Assert.True(applied);
Assert.True(account.CheckPassword("a-queued-password"));
}
[Fact]
public void VerifiesTheCorrectPassword()
{
var account = CreateAccount("offloop-correct-user");
var outcome = PasswordWorker.ComputeInline(JobFor(account, Password));
Assert.True(outcome.Verified);
}
[Fact]
public void RejectsTheWrongPassword()
{
var account = CreateAccount("offloop-wrong-user");
var outcome = PasswordWorker.ComputeInline(JobFor(account, "not-the-password"));
Assert.False(outcome.Verified);
Assert.Null(outcome.Hash);
}
[Fact]
public void ProducesNoUpgradeWhenParametersAreCurrent()
{
var account = CreateAccount("offloop-current-user");
var outcome = PasswordWorker.ComputeInline(JobFor(account, Password));
Assert.True(outcome.Verified);
Assert.Null(outcome.Hash);
}
[Fact]
public void ProducesAnUpgradeWhenParametersAreStale()
{
var account = CreateAccount("offloop-stale-user");
// The shipping default before #2562: Argon2i, m=8192, t=3, p=1.
account.Password =
"$argon2i$v=19$m=8192,t=3,p=1$LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4gWnB4jDef3x6WhLdVE2LFw";
var outcome = PasswordWorker.ComputeInline(JobFor(account, Password));
Assert.True(outcome.Verified);
Assert.StartsWith("$argon2id$v=19$m=16384,t=1,p=1$", outcome.Hash);
}
[Fact]
public void ProducesNoUpgradeWhenThePasswordIsWrong()
{
var account = CreateAccount("offloop-wrong-stale-user");
account.Password =
"$argon2i$v=19$m=8192,t=3,p=1$LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4gWnB4jDef3x6WhLdVE2LFw";
var outcome = PasswordWorker.ComputeInline(JobFor(account, "not-the-password"));
Assert.False(outcome.Verified);
Assert.Null(outcome.Hash);
}
/// <summary>
/// Writes apply in dispatch order, which is what makes a guard unnecessary: dispatch is on the
/// loop, one worker drains FIFO, and results return through the loop context in that same order.
/// A second worker thread would break this and would need ordering reintroduced.
/// </summary>
[Fact]
public void WritesApplyInDispatchOrder()
{
var account = CreateAccount("offloop-two-writes-user");
var done = 0;
PumpUntil(
() =>
{
for (var i = 1; i <= 2; i++)
{
Assert.True(
PasswordWorker.TryEnqueue(
new PasswordJob
{
Account = account,
HashPhrase = account.GetRehashPhrase($"password-{i}"),
StoredAlgorithm = account.PasswordAlgorithm,
TargetAlgorithm = AccountSecurity.CurrentAlgorithm,
OnComplete = (_, _) => done++
}
)
);
}
},
() => done >= 2
);
Assert.Equal(2, done);
Assert.True(account.CheckPassword("password-2"));
Assert.False(account.CheckPassword("password-1"));
}
[Theory]
[InlineData(PasswordProtectionAlgorithm.SHA1)]
[InlineData(PasswordProtectionAlgorithm.SHA2)]
public void UsesTheUsernameSaltedPhraseForShaAccounts(PasswordProtectionAlgorithm algorithm)
{
AccountSecurity.CurrentAlgorithm = algorithm;
var account = CreateAccount($"offloop-phrase-{algorithm}-user");
// Verification must use the algorithm the hash was stored under...
Assert.Equal($"{account.Username}{Password}", account.GetVerifyPhrase(Password));
// ...and a rehash the one it is moving to. Swapping these is the #2562 lockout.
AccountSecurity.CurrentAlgorithm = PasswordProtectionAlgorithm.Argon2;
Assert.Equal(Password, account.GetRehashPhrase(Password));
}
}