ModernUO/Projects/Server
Kamron Batman 9acd701aaa
perf(saves): workers iterate entity dictionaries directly; main thread joins the drain
Removes the per-entity handoff from the freeze entirely. GenericEntityPersistence
publishes 4096-slot ranges over its dictionary's backing entries array, and workers
serialize occupied slots (value != null) directly via a ShadowEntry<TValue> struct
that mirrors the runtime's private Dictionary Entry layout. Safe because the
dictionary is frozen during Saving (mutations divert to the pending safety queues).

The layout is proven at startup before any code reads through it: validation
measures the true Entry stride via precise allocation accounting (so all shadow
reads are guaranteed in-bounds), then compares every key and value of a churned,
resized, freelist-exercised dictionary reading value slots as raw pointer bits
only - never materializing a managed reference until the layout is proven. If a
future runtime changes Dictionary internals, validation fails and saves fall back
to the enumerate-and-push path with a logged warning.

The main thread now joins the drain through an inline (threadless) worker after
publishing work, instead of idling while the thread workers finish - worth a full
worker share on the freeze and proportionally more on low-core hosts.

Measured through the real pipeline classes (24 cores, 10M entities, 1.7GB, dense
2-byte write profile): publish cost drops from ~55ms to ~0.1ms, the freeze is now
bound by pure serialize throughput at ~99ms steady state (vs ~740ms before this
branch, ~7.5x), and the first save after boot drops from ~468ms to ~139ms because
fine-grained ranges self-balance without needing size estimates.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 22:38:46 -07:00
..
Buffers feat(buffers): add :L lowercase format spec to RawInterpolatedStringHandler (#2440) 2026-05-03 18:24:57 -07:00
Client feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Collections fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Comparers fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Compression feat(pathfinding): .swb format v8 compact index (#3b) (#2471) 2026-06-07 01:22:20 -07:00
Configuration fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
Console fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
ContextMenus fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Events fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Exceptions fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
GarbageCollection chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Geometry fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Items fix: Items dropped on the ground never decay (#2536) 2026-07-16 18:51:04 -07:00
Json fix(json): Rectangle3DConverter loses a z-level on write (#2506) 2026-06-25 23:42:49 -07:00
Localization feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Maps fix: Fixes pathfinding prebake and pathfinding multi-fallthrough. (#2478) 2026-06-08 11:59:24 -07:00
Menus feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
Migrations refactor: decompose mobile/corpse hair, delete VirtualHairInfo, fix removal serial (#2462) (#2463) 2026-06-06 14:33:28 -07:00
Mobiles fix(network): don't leak duped-layer equipment via EquipUpdate/OPL (#2502) 2026-06-22 23:20:57 -07:00
Network fix(network): restore huffman code for symbol 0x19 (#2528) 2026-07-14 09:26:39 -07:00
PropertyList feat(opl): OplTextBlock multi-line tooltip builder + AddChunked (#2507) 2026-07-02 19:41:36 -07:00
Random fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Regions fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Serialization perf(saves): workers iterate entity dictionaries directly; main thread joins the drain 2026-07-16 22:38:46 -07:00
Targeting chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
TileMatrix feat(pathfinding): JSONL recorder + public bake helpers (#2449) 2026-05-06 13:06:28 -07:00
Timer feat: Adds dynamic thread idle to address CPU usage (#2370) 2026-03-13 23:53:49 -07:00
TimeZones fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Utilities feat(pathfinding): JSONL recorder + public bake helpers (#2449) 2026-05-06 13:06:28 -07:00
World perf(saves): workers iterate entity dictionaries directly; main thread joins the drain 2026-07-16 22:38:46 -07:00
AssemblyHandler.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Attributes.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
CityInfo.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Commands.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Effects.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
EntityFinalizationTracker.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
EventLoopTasks.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
ExpansionInfo.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
FeatureFlags.cs feat: Adds robust speed hack detection and movement throttling (#2266) 2026-03-07 11:44:37 -08:00
Guild.cs perf: Migrate Old Guild System gumps to DynamicGump (#2420) 2026-04-26 10:44:11 -07:00
HuePicker.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
IAccount.cs fix: Fixes looking up accounts that were renamed. (#2078) 2025-01-18 17:11:43 -08:00
IEntity.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Interfaces.cs feat: Add CanSpawnMobile overload with props Z-range support. (#2293) 2025-12-27 17:01:15 -08:00
IVirtualCheckGump.cs feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
KeywordList.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Main.cs fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
MessageType.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
Party.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Poison.cs feat: Refactor Poison system, implement Darkglow & Parasitic effects (#2385) 2026-03-21 21:27:22 -07:00
Prompt.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Race.cs fix: Fixes TryParse for Race (#1244) 2022-11-12 00:31:25 -08:00
SecureTrade.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Serial.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Server.csproj fix: Bumps dependencies. (#2531) 2026-07-14 15:17:55 -07:00
Skills.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
TileData.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
TileList.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00