ModernUO/Projects/UOContent.Tests/Tests
Kamron Batman c1442aff3e
fix: Stop treasure chest guardian spawn farming via stack splits (#2568)
### Summary

Players reported an exploit: decipher a treasure map, then run a ClassicUO/Razor organizer agent that pulls the gold out of the chest in small amounts. Each pull spawned more monsters, turning one chest into an unbounded farmable spawn generator.

### Root cause

`TreasureMapChest.OnItemLifted` grants a 10% guardian spawn roll per first-time-lifted item, deduplicated by the instance-keyed `_lifted` set. But a partial lift goes through `Mobile.LiftItemDupe`, which re-adds the stack remainder to the chest as a **brand-new item instance** (engine-side `AddItem`, bypassing the `CheckHold` block on refilling). Every subsequent pull lifts an instance the `_lifted` set has never seen, so each one re-rolls the 10% spawn chance:

- A level 4 chest holds 4,000 gold → pulled coin by coin, ~400 spawned creatures (plus more from reagent stacks), hands-free, per chest.
- Spawns use `guardian: false`, so nothing tracks or caps them.
- Legit full-stack looting yields roughly 5–8 bonus spawns per chest for comparison.

The code is inherited from RunUO, so descendant shards likely share the hole.

### Fix

Mark every item that enters the chest **after the initial fill** as already lifted, via an `OnItemAdded` override gated by a non-serialized `_filled` flag (set at the end of the constructor and in `[AfterDeserialization]`). Ordering makes this exact: `LiftItemDupe` re-adds the remainder *before* the chest's `OnItemLifted` runs, so the lifted original still gets its one legitimate roll while the remainder is pre-marked.

This also covers packing items *into* the chest (e.g., merging gold back in to lift it out again) and bounce-backs — anything not part of the original loot can never grant a spawn roll.

### Tests

- `PartialLift_MarksSplitRemainderAsLifted` — drives the real `Mobile.Lift` path with a 1-coin pull and asserts the split remainder is marked (failed before the fix).
- `ItemAddedAfterFill_IsMarkedLifted` — post-fill additions are marked (failed before the fix).
- `OriginalFillLoot_IsNotMarkedLifted` — original loot keeps spawn-roll eligibility.

Full `UOContent.Tests` suite: 701 passed.
2026-08-10 09:01:29 -07:00
..
Accounting perf(login): run password hashing on a parked worker thread (#2566) 2026-08-09 00:13:34 -07:00
Engines fix(opl): refuse property list invalidation raised from inside GetProperties (#2555) 2026-07-28 21:29:03 -07:00
Gumps fix: Warn when sending empty gumps (#2563) 2026-08-08 00:55:12 -07:00
Items fix: Stop treasure chest guardian spawn farming via stack splits (#2568) 2026-08-10 09:01:29 -07:00
Misc chore: Fixes name verification test (#2201) 2025-05-26 22:36:23 -07:00
Mobiles/AI fix(ci): run test projects on CI; remove brittle OPL attribute tests (#2513) 2026-07-02 22:35:37 -07:00
Multis fix(housing): register doors, and stop crashing on client component sheets (#2557) 2026-08-04 20:05:28 -07:00
Network fix: Bind the login auth id to its account and drop the redundant verify (#2564) 2026-08-08 09:25:42 -07:00
Skills feat: Implements passive Detect Hidden mechanics (#2342) 2026-02-28 11:24:49 -08:00
Spells fix(necromancy): correct Blood Oath duration, reflection, and expiry timing (#1690) (#2480) 2026-06-08 23:42:28 -07:00
Utilities fix: Harden Advanced Search: crash-safety, autosave, correct results & worker fixes (#2543) 2026-07-21 07:51:06 -07:00
WorldSaves feat: Implements new robust/pluggable backup/archive system. (#2388) 2026-03-22 19:51:20 -07:00