## Summary Replaces the basic `publish.cmd`/`publish.sh` scripts with an interactive **BuildTool** — a C# console app using [Spectre.Console](https://spectreconsole.net/) that guides users through publishing, prerequisite checking, and cross-compilation. ### Why The community found the existing publish scripts unhelpful for newcomers. They worked but didn't walk users through the process, didn't check prerequisites, and provided no feedback when things went wrong. ### What's New **Interactive BuildTool** (`Projects/BuildTool/`) - NativeAOT-compiled C# console app with true-color ASCII logo and ModernUO brand gold/silver palette - Guided publish wizard with step-by-step back navigation (Ctrl+C or menu "Back" to go to previous step) - Prerequisite checking: .NET SDK version, VC++ Redistributable (Windows), native libraries (Linux/macOS) - .NET SDK auto-install offer via Microsoft's official install scripts - Platform detection: Windows 10 vs 11 (build number), macOS codenames, Linux distro + kernel version - Cross-compilation support: skips native library checks, shows target prerequisites after build - Non-interactive mode for CI: `--config Release --skip-prereqs` - Backward-compatible positional args: `publish.cmd release win x64` still works **Shell Wrappers** (`publish.cmd`, `publish.ps1`, `publish.sh`) - Try native BuildTool binary first (downloaded from GitHub Releases) - Fall back to `dotnet run --project Projects/BuildTool` if unavailable - SDK bootstrapping: offer to install .NET if not found **CI/CD Updates** - Build/test workflows target `Projects/Application/Application.csproj` instead of the solution (excludes BuildTool and test projects from publish) - New `build-tool-release.yml` workflow builds NativeAOT binaries for win-x64, win-arm64, osx-arm64, linux-x64, linux-arm64 - Minimum SDK bumped to 10.0.201 (required for Serialization Generator 2.14.3 / Roslyn 5.3.0) **Other Changes** - Solution converted from `.sln` to `.slnx` - Updated README with interactive mode instructions and deployment guidance ## Screenshots <img width="320" height="378" alt="image" src="https://github.com/user-attachments/assets/83c057c5-3992-4dbd-99fa-0e3c24ef6428" /> <img width="749" height="554" alt="image" src="https://github.com/user-attachments/assets/e4ee4d6f-71d4-47f9-86b6-8fd1ca3c3e7a" />
8 KiB
8 KiB
ModernUO

Ultima Online Server Emulator for the modern era!
Requirements
Supported Operating Systems
Required Frameworks
All Operating Systems
Windows
Development
Supported IDEs
Getting Started
- Install prerequisite requirements
- Clone this repository (or download the latest):
git clone https://github.com/modernuo/ModernUO.git
- Open
ModernUO.slnto start developing
Building/Publishing
Interactive Mode (Recommended for new users)
Run ./publish.cmd (Windows) or ./publish.sh (Linux/macOS) with no arguments to launch the guided build tool. It will:
- Check prerequisites (.NET SDK, native libraries)
- Walk you through configuration and platform selection
- Build and publish the server to the
Distributiondirectory - Show deployment instructions for cross-compiled builds
Command Line
./publish.cmd [release|debug] [os] [arch]
os- Supported operating systemsarchx64- Intel/AMD 64-bitarm64- ARM 64-bit
Linux Prerequisites
Fedora, CentOS, RHEL, etc
dnf upgrade --refresh -y
# CentOS does not come with EPEL enabled
dnf install -y epel-release epel-next-release
dnf install -y findutils libicu libdeflate-devel zstd libargon2-devel liburing-devel
Ubuntu, Debian, etc
apt-get update -y
apt-get install -y libicu-dev libdeflate-dev zstd libargon2-dev liburing-dev
OSX Requirements
brew install icu4c libdeflate zstd argon2
Running the Server
- Follow the publish instructions
- The
Distributiondirectory is portable — copy it to your production server for deployment - Run
ModernUO.exeordotnet ModernUO.dllfrom theDistributiondirectory - On first run, the server will prompt you to configure game data file locations
Troubleshooting / FAQ
- See FAQ
Want to sponsor?
Thank you for supporting us! You can find out how by visiting the sponsors page.
Collaborators
Thanks
- RunUO Team & Community
- Voxpire, the ServUO Team & Community
- Karasho, Jaedan and the ClassicUO Community