# Bounty Boards <img width="717" height="382" alt="image" src="https://github.com/user-attachments/assets/455e5206-47d8-4449-805c-19b143d059e5" /> <img width="918" height="637" alt="image" src="https://github.com/user-attachments/assets/e78e1ca2-62b8-4abf-8f69-21438bb1b759" /> <img width="340" height="296" alt="image" src="https://github.com/user-attachments/assets/fd17d7e6-8c53-47df-ac58-a89ea3ef665e" /> ## Setup * Setup as part of decorate when bounty system is enabled * Several bounty board locations with a WarriorGuard spawner in front of the board. Guard spawns and idles around 5 range. ## Tests ### ReportBountyMurdererGump * Follows same behaviour as ReportMurdererGump * Extracted common logic * Didn't use staticgump due to several dynamic parts including input * Optional bounty with validation >0 and <bankbox.total * Murder report is honored either way ### Bounty boards * Open bounty board with many bounties, no bounties * Keep a bounty board open, invalidate a bounty by turning in the head, then try to click on the post of the now invalid post. As expected: does nothing * Bounty messages use the last murder time as their post date and expire in 14 days * Bounty boards/messages are not reliant on serialization; they use serialized fields from MurderContext to build messages when clicked. * Bounty messages use synthetic serials so they do not have to persist bounty messages as items. They are constructed and sent as raw packets when needed. * Players only appear on the bounty board if they are a murderer (though a non-murderer can technically still have a bounty if they decayed kills) * Tested skin/hair color descriptions vs a dozen spot checks ### Head turn in behaviour * Guard accepts head * Bounty -> gives bounty * No bounty -> generic response * Expired head (24h) -> generic response NOTE: CUO "latest" has a bug with bounty/bulletinmessages that causes overflow outside of the container. It has nothing to do with this PR. It is fixed here in CUO https://github.com/ClassicUO/ClassicUO/pull/1871 # Murderer title Bounty system and "murderer" title eliminated in [pub16](https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2002-2/publish-16-part-2-5-23rd-july/). So UO:LBR and before had bounties and murderer title. # Pre-T2A caveat There were differences in pre-T2A, but this cannot be currently implemented because we do not have any pre-T2A systems in general, so at least for now, behavior is consistent with later eras. Pre-T2A was a whole other ballgame, but the bounty system still worked similarly.
176 lines
5.2 KiB
C#
176 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.CodeGeneratedEvents;
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using Server.Gumps;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.PlayerMurderSystem;
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public class ReportMurdererGump : StaticGump<ReportMurdererGump>
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{
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private readonly List<Mobile> _killers;
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private int _idx;
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private ReportMurdererGump(List<Mobile> killers, int idx = 0) : base(0, 0)
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{
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_killers = killers;
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_idx = idx;
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}
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[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
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public static void OnPlayerDeathEvent(PlayerMobile m)
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{
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List<Mobile> killers = null;
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HashSet<Mobile> toGive = null;
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// Guards won't take reports of the death of a thief!
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var notInThievesGuild = m.NpcGuild != NpcGuild.ThievesGuild;
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foreach (var ai in m.Aggressors)
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{
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if (ai.Attacker.Player && ai.CanReportMurder && !ai.Reported && !PlayerMurderSystem.IsRecentlyReported(m, ai.Attacker))
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{
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if (notInThievesGuild)
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{
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killers ??= new List<Mobile>();
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killers.Add(ai.Attacker);
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}
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ai.Reported = true;
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ai.CanReportMurder = false;
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}
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if (ai.Attacker.Player && Core.Now - ai.LastCombatTime < TimeSpan.FromSeconds(30.0))
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{
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toGive ??= new HashSet<Mobile>();
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toGive.Add(ai.Attacker);
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}
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}
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foreach (var ai in m.Aggressed)
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{
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if (ai.Defender.Player && Core.Now - ai.LastCombatTime < TimeSpan.FromSeconds(30.0))
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{
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toGive ??= new HashSet<Mobile>();
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toGive.Add(ai.Defender);
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}
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}
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if (toGive?.Count > 0)
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{
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foreach (var g in toGive)
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{
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var n = Notoriety.Compute(g, m);
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var ourKarma = g.Karma;
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var innocent = n == Notoriety.Innocent;
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var criminal = n is Notoriety.Criminal or Notoriety.Murderer;
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var fameAward = m.Fame / 200;
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var karmaAward = 0;
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if (innocent)
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{
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karmaAward = ourKarma > -2500 ? -850 : -110 - m.Karma / 100;
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}
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else if (criminal)
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{
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karmaAward = 50;
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}
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Titles.AwardFame(g, fameAward, false);
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Titles.AwardKarma(g, karmaAward, true);
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}
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}
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if (notInThievesGuild && killers?.Count > 0)
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{
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new GumpTimer(m, killers).Start();
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}
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}
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.SetNoClose();
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builder.SetNoResize();
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builder.AddBackground(265, 205, 320, 290, 5054);
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builder.AddPage();
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builder.AddImageTiled(225, 175, 50, 45, 0xCE); // Top left corner
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builder.AddImageTiled(267, 175, 315, 44, 0xC9); // Top bar
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builder.AddImageTiled(582, 175, 43, 45, 0xCF); // Top right corner
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builder.AddImageTiled(225, 219, 44, 270, 0xCA); // Left side
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builder.AddImageTiled(582, 219, 44, 270, 0xCB); // Right side
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builder.AddImageTiled(225, 489, 44, 43, 0xCC); // Lower left corner
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builder.AddImageTiled(267, 489, 315, 43, 0xE9); // Lower Bar
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builder.AddImageTiled(582, 489, 43, 43, 0xCD); // Lower right corner
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builder.AddPage(1);
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builder.AddHtmlPlaceholder(260, 234, 300, 140, "killerName"); // Player's Name
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builder.AddHtmlLocalized(260, 254, 300, 140, 1049066); // Would you like to report...
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builder.AddButton(260, 300, 0xFA5, 0xFA7, 1);
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builder.AddHtmlLocalized(300, 300, 300, 50, 1046362); // Yes
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builder.AddButton(360, 300, 0xFA5, 0xFA7, 2);
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builder.AddHtmlLocalized(400, 300, 300, 50, 1046363); // No
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}
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protected override void BuildStrings(ref GumpStringsBuilder builder)
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{
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builder.SetStringSlot("killerName", _killers[_idx].Name);
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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var from = (PlayerMobile)state.Mobile;
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switch (info.ButtonID)
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{
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case 1:
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{
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PlayerMurderSystem.ReportMurder(from, _killers[_idx]);
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break;
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}
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case 2:
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{
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break;
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}
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}
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_idx++;
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if (_idx < _killers.Count)
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{
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from.SendGump(new ReportMurdererGump(_killers, _idx));
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}
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}
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private class GumpTimer : Timer
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{
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private readonly List<Mobile> _killers;
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private readonly Mobile _victim;
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public GumpTimer(Mobile victim, List<Mobile> killers) : base(TimeSpan.FromSeconds(4.0))
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{
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_victim = victim;
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_killers = killers;
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}
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protected override void OnTick()
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{
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if (PlayerMurderSystem.BountiesEnabled && _victim is PlayerMobile pm)
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{
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pm.SendGump(new BountyReportMurdererGump(pm, _killers));
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}
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else
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{
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_victim.SendGump(new ReportMurdererGump(_killers));
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}
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}
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}
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}
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