48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System.Buffers;
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using Server.Collections;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpImageTiled : GumpEntry
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("gumppictiled");
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public GumpImageTiled(int x, int y, int width, int height, int gumpID)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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GumpID = gumpID;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int GumpID { get; set; }
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public override string Compile(OrderedHashSet<string> strings) => $"{{ gumppictiled {X} {Y} {Width} {Height} {GumpID} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(LayoutName);
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(X.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Y.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Width.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Height.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(GumpID.ToString());
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writer.Write((ushort)0x207D); // " }"
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}
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}
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}
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