ModernUO/Projects/UOContent/Spells
Kamron Batman b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00
..
Base fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
Bushido fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Chivalry fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
Eighth fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
Fifth fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
First fix: Fixes skill requirements and cleans up magery spells (#870) 2021-12-05 09:40:57 -08:00
Fourth fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
Gargoyle/SpellDefinitions fix: Cleans up spell info variable (#848) 2021-11-14 18:31:32 -08:00
Mysticism fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00
Necromancy fix: Fixes first/second scrolls crashing (#891) 2021-12-24 15:26:12 -08:00
Ninjitsu fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019) 2022-05-15 10:01:14 -07:00
Second fix: Fixes skill requirements and cleans up magery spells (#870) 2021-12-05 09:40:57 -08:00
Seventh fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
Sixth fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
Spellweaving fix: Fixes localization corner cases with OPL (#1050) 2022-06-12 21:17:42 -07:00
Targeting fix: Fixes targeting checks (#869) 2021-12-01 08:15:16 -08:00
Third fix: Codegens lockable containers and cleans up lockpickable (#976) 2022-03-26 21:48:18 -07:00
Initializer.cs fix: Changes spells so they register during configuration (#889) 2021-12-19 19:58:59 -08:00
Reagent.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
UnsummonTimer.cs fix(core): Adds Hashed & Hierarchical Timer Wheel (#655) 2021-07-11 22:42:06 -07:00