## Summary
Phase 3.3 of the message-interpolation cleanup. Eliminates the `rank.ToString().ToLower()` two-allocation pattern in ConPVP trophy-award messages.
- Adds `TrophyRank.LowerName()` extension returning a static lowercase string per enum value via switch expression.
- Updates 10 call sites across Tournament, KingOfTheHill, DoubleDom, CTF, BombingRun (2 each - cash and no-cash branches).
The handler now appends a static interned string directly into the packet buffer; no `ToString()` formatter and no `ToLower()` allocation per call. Source comment in BombingRun.cs ("There is no formatting flag for Lowercase, we may need a custom interface to get rid of it") is now resolved at the call-site level.
141 lines
3.2 KiB
C#
141 lines
3.2 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items;
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public enum TrophyRank
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{
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Bronze,
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Silver,
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Gold
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}
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public static class TrophyRankExtensions
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{
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/// <summary>
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/// Returns a static lowercase string for the given <see cref="TrophyRank"/> value.
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/// Avoids the two-allocation <c>rank.ToString().ToLower()</c> pattern at interpolation sites.
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/// </summary>
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public static string LowerName(this TrophyRank rank) =>
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rank switch
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{
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TrophyRank.Bronze => "bronze",
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TrophyRank.Silver => "silver",
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TrophyRank.Gold => "gold",
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_ => rank.ToString().ToLowerInvariant()
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};
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}
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[Flippable(5020, 4647)]
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[SerializationGenerator(2, false)]
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public partial class Trophy : Item
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _title;
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Mobile _owner;
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[SerializableField(3, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private DateTime _date;
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public override string DefaultName => $"{GetRankName(_rank)} trophy";
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private static string GetRankName(TrophyRank rank) =>
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rank switch
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{
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TrophyRank.Silver => "silver",
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TrophyRank.Gold => "gold",
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_ => "bronze"
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};
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[Constructible]
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public Trophy(string title, TrophyRank rank) : base(5020)
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{
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_title = title;
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_rank = rank;
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_date = Core.Now;
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LootType = LootType.Blessed;
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UpdateStyle();
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}
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public TrophyRank Rank
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{
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get => _rank;
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set
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{
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_rank = value;
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UpdateStyle();
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this.MarkDirty();
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_title = reader.ReadString();
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_rank = (TrophyRank)reader.ReadInt();
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_owner = reader.ReadEntity<Mobile>();
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_date = reader.ReadDateTime();
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded(parent);
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Owner ??= RootParent as Mobile;
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}
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public override void GetProperties(IPropertyList list)
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{
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if (Owner != null)
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{
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list.Add($"{Title} -- {Owner.RawName}");
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}
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else if (Title != null)
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{
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list.Add(Title);
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}
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if (Date != DateTime.MinValue)
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{
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list.Add(Date.ToString("d"));
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (Owner != null)
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{
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LabelTo(from, $"{Title} -- {Owner.RawName}");
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}
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else if (Title != null)
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{
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LabelTo(from, Title);
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}
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if (Date != DateTime.MinValue)
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{
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LabelTo(from, Date.ToString("d"));
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}
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}
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public void UpdateStyle()
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{
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Hue = _rank switch
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{
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TrophyRank.Gold => 2213,
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TrophyRank.Silver => 0,
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_ => 2206, // bronze
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};
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}
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}
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