## Summary Second PR in the player-facing legacy gump migration. Converts the four Plants system gumps: - `MainPlantGump`, `ReproductionGump`, `EmptyTheBowlGump` → `DynamicGump`. Layout varies by plant status, growth stage, health, and pollination/resource availability — cannot use cached `StaticGump<T>`. - `SetToDecorativeGump` → `StaticGump<SetToDecorativeGump>`. Pure confirmation dialog with no per-instance variation. All four: - `Singleton => true` (auto-replace previous plant gump on re-open instead of stacking) - Constructor `private`; entry is static `DisplayTo(Mobile, PlantItem)` per the empty-gump rule (CLAUDE.md §13) - `OnResponse` self-refresh paths converted from `from.SendGump(new XGump(_plant))` to `from.SendGump(this)` — saves an allocation on every help/info button click and on every "gather resources/seeds/pollen" action - Helper draw methods take `ref DynamicGumpBuilder builder` instead of mutating instance state - Renamed legacy `m_Plant` to `_plant` per CLAUDE.md §12 Updated external callers to use the new entry points: - `PlantItem.OnDoubleClick` → `MainPlantGump.DisplayTo(from, this)` - `PlantPourTarget.OnTargetFinish` → `MainPlantGump.DisplayTo(from, m_Plant)` (also drops the now-redundant legacy `singleton: true` flag — `Singleton` property handles it) - `PollinateTarget.OnTargetFinish` → `ReproductionGump.DisplayTo(from, m_Plant)`
717 lines
19 KiB
C#
717 lines
19 KiB
C#
using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Items;
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using Server.Multis;
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using Server.Network;
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namespace Server.Engines.Plants;
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public enum PlantStatus
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{
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BowlOfDirt = 0,
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Seed = 1,
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Sapling = 2,
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Plant = 4,
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FullGrownPlant = 7,
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DecorativePlant = 10,
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DeadTwigs = 11,
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Stage1 = 1,
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Stage2 = 2,
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Stage3 = 3,
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Stage4 = 4,
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Stage5 = 5,
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Stage6 = 6,
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Stage7 = 7,
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Stage8 = 8,
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Stage9 = 9
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}
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[SerializationGenerator(3, false)]
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public partial class PlantItem : Item, ISecurable
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{
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public static List<PlantItem> Plants { get; } = [];
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[SerializedIgnoreDupe]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SecureLevel _level;
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeSecureLevel() => (int)_level != 0;
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[SerializedIgnoreDupe]
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[SerializableField(5, setter: "private")]
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private PlantSystem _plantSystem;
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[SerializableFieldSaveFlag(5)]
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private bool ShouldSerializePlantSystem() => _plantStatus < PlantStatus.DecorativePlant;
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// For clients older than 7.0.12.0
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private ObjectPropertyList _oldClientPropertyList;
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[Constructible]
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public PlantItem(bool fertileDirt = false) : base(0x1602)
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{
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_plantStatus = PlantStatus.BowlOfDirt;
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_plantSystem = new PlantSystem(this)
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{
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FertileDirt = fertileDirt
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};
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_level = SecureLevel.Owner;
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Plants.Add(this);
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}
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public override double DefaultWeight => 1.0;
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public ObjectPropertyList OldClientPropertyList
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{
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get
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{
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InitializePropertyList(_oldClientPropertyList ??= new ObjectPropertyList(this));
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return _oldClientPropertyList;
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}
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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[CommandProperty(AccessLevel.GameMaster)]
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[SerializableProperty(1)]
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public PlantStatus PlantStatus
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{
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get => _plantStatus;
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set
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{
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if (_plantStatus == value || value is < PlantStatus.BowlOfDirt or > PlantStatus.DeadTwigs)
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{
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return;
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}
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var ratio = PlantSystem != null ? (double)PlantSystem.Hits / PlantSystem.MaxHits : 1.0;
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_plantStatus = value;
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if (_plantStatus >= PlantStatus.DecorativePlant)
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{
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PlantSystem = null;
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}
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else
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{
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PlantSystem ??= new PlantSystem(this);
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var hits = (int)(PlantSystem.MaxHits * ratio);
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if (hits == 0 && _plantStatus > PlantStatus.BowlOfDirt)
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{
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PlantSystem.Hits = 1;
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}
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else
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{
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PlantSystem.Hits = hits;
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}
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}
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Update();
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}
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}
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[SerializableFieldSaveFlag(1)]
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private bool ShouldSerializePlantStatus() => _plantStatus != PlantStatus.BowlOfDirt;
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[SerializableProperty(2)]
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[CommandProperty(AccessLevel.GameMaster)]
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public PlantType PlantType
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{
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get => _plantType;
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set
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{
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_plantType = value;
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Update();
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}
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}
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializePlantType() => (int)_plantType != 0;
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[SerializableProperty(3)]
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[CommandProperty(AccessLevel.GameMaster)]
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public PlantHue PlantHue
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{
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get => _plantHue;
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set
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{
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_plantHue = value;
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Update();
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}
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}
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializePlantHue() => _plantHue != PlantHue.None;
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[SerializableProperty(4)]
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[CommandProperty(AccessLevel.GameMaster)]
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public bool ShowType
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{
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get => _showType;
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set
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{
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_showType = value;
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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[SerializableFieldSaveFlag(4)]
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private bool ShouldSerializeShowType() => _showType;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool ValidGrowthLocation
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{
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get
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{
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if (IsLockedDown && RootParent == null)
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{
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return true;
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}
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if (RootParent is not Mobile owner)
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{
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return false;
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}
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return IsChildOf(owner.Backpack) || IsChildOf(owner.FindBankNoCreate());
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsGrowable => _plantStatus >= PlantStatus.BowlOfDirt && _plantStatus <= PlantStatus.Stage9;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsCrossable => PlantHueInfo.IsCrossable(PlantHue) && PlantTypeInfo.IsCrossable(PlantType);
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Reproduces => PlantHueInfo.CanReproduce(PlantHue) && PlantTypeInfo.CanReproduce(PlantType);
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public override void OnAfterDuped(Item newItem)
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{
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PlantSystem.OnAfterDuped(newItem);
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}
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public override void OnSingleClick(Mobile from)
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{
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if (_plantStatus >= PlantStatus.DeadTwigs)
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{
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LabelTo(from, LabelNumber);
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}
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else if (_plantStatus >= PlantStatus.DecorativePlant)
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{
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LabelTo(from, 1061924); // a decorative plant
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}
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else if (_plantStatus >= PlantStatus.FullGrownPlant)
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{
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LabelTo(from, PlantTypeInfo.GetInfo(_plantType).Name);
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}
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else
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{
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LabelTo(from, 1029913); // plant bowl
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}
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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SetSecureLevelEntry.AddTo(from, this, ref list);
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}
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public int GetLocalizedPlantStatus()
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{
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return _plantStatus switch
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{
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>= PlantStatus.Plant => 1060812, // plant
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>= PlantStatus.Sapling => 1023305, // sapling
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>= PlantStatus.Seed => 1060810, // seed
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_ => 1026951 // dirt
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};
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}
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public static int GetLocalizedContainerType() => 1150435;
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private void Update()
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{
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if (_plantStatus >= PlantStatus.DeadTwigs)
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{
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ItemID = 0x1B9D;
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Hue = PlantHueInfo.GetInfo(_plantHue).Hue;
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}
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else if (_plantStatus >= PlantStatus.FullGrownPlant)
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{
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ItemID = PlantTypeInfo.GetInfo(_plantType).ItemID;
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Hue = PlantHueInfo.GetInfo(_plantHue).Hue;
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}
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else if (_plantStatus >= PlantStatus.Plant)
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{
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ItemID = 0x1600;
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Hue = 0;
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}
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else
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{
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ItemID = 0x1602;
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Hue = 0;
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}
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InvalidateProperties();
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this.MarkDirty();
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}
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private void InitializePropertyList(ObjectPropertyList list)
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{
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GetProperties(list);
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AppendChildProperties(list);
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list.Terminate();
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}
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// Overridden to support new and old client localization
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public override void SendOPLPacketTo(NetState ns)
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{
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if (!ObjectPropertyList.Enabled)
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{
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return;
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}
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if (ns.Version < ClientVersion.Version70120)
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{
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ns.SendOPLInfo(Serial, OldClientPropertyList.Hash);
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return;
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}
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ns.SendOPLInfo(this);
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}
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public override void SendPropertiesTo(NetState ns)
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{
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if (ns?.Version < ClientVersion.Version70120)
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{
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ns?.Send(OldClientPropertyList.Buffer);
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return;
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}
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ns?.Send(PropertyList.Buffer);
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}
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public override void ClearProperties()
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{
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base.ClearProperties();
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_oldClientPropertyList = null;
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}
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public override void InvalidateProperties()
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{
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base.InvalidateProperties();
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if (!ObjectPropertyList.Enabled)
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{
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return;
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}
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if (Map != null && Map != Map.Internal && !World.Loading)
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{
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int? oldHash;
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int newHash;
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if (_oldClientPropertyList != null)
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{
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oldHash = _oldClientPropertyList.Hash;
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_oldClientPropertyList.Reset();
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InitializePropertyList(_oldClientPropertyList);
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newHash = _oldClientPropertyList.Hash;
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}
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else
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{
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oldHash = null;
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newHash = OldClientPropertyList.Hash;
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}
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if (oldHash != newHash)
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{
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Delta(ItemDelta.Properties);
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}
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}
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else
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{
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ClearProperties();
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}
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}
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public override void OnAosSingleClick(Mobile from)
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{
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var ns = from?.NetState;
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if (ns == null)
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{
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return;
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}
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var opl = ns.Version < ClientVersion.Version70120 ? OldClientPropertyList : PropertyList;
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if (opl.Header > 0)
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{
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from.NetState.SendMessageLocalized(
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Serial,
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ItemID,
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MessageType.Label,
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0x3B2,
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3,
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opl.Header,
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Name,
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opl.HeaderArgs
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);
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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if (_plantStatus >= PlantStatus.DeadTwigs)
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{
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base.GetProperties(list);
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return;
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}
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var typeInfo = PlantTypeInfo.GetInfo(_plantType);
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var hueInfo = PlantHueInfo.GetInfo(_plantHue);
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if (_plantStatus >= PlantStatus.DecorativePlant)
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{
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list.Add(typeInfo.GetPlantLabelDecorative(hueInfo), $"{hueInfo.Name:#}\t{typeInfo.Name:#}");
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return;
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}
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var container = GetLocalizedContainerType();
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var dirt = PlantSystem.GetLocalizedDirtStatus();
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var health = PlantSystem.GetLocalizedHealth();
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var plantStatus = GetLocalizedPlantStatus();
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if (_plantStatus < PlantStatus.Seed)
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{
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// Clients above 7.0.12.0 use the regular PropertyList
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if (list != _oldClientPropertyList)
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{
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// a ~1_val~ of ~2_val~ dirt
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list.Add(1060830, $"{container:#}\t{dirt:#}");
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}
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else
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{
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// a ~1_val~ of ~2_val~ dirt
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list.Add(1060830, $"{dirt:#}");
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}
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return;
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}
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if (_plantStatus >= PlantStatus.FullGrownPlant)
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{
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list.Add(
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typeInfo.GetPlantLabelFullGrown(hueInfo),
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$"{health:#}\t{hueInfo.Name:#}\t{typeInfo.Name:#}"
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);
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return;
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}
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if (_showType)
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{
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var plantNumber = _plantStatus == PlantStatus.Plant
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? typeInfo.GetPlantLabelPlant(hueInfo)
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: typeInfo.GetPlantLabelSeed(hueInfo);
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if (list != _oldClientPropertyList)
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{
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list.Add(
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plantNumber,
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$"{container:#}\t{dirt:#}\t{health:#}\t{hueInfo.Name:#}\t{typeInfo.Name:#}\t{plantStatus:#}"
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);
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}
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else
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{
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list.Add(
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plantNumber,
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$"{dirt:#}\t{health:#}\t{hueInfo.Name:#}\t{typeInfo.Name:#}\t{plantStatus:#}"
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);
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}
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}
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else
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{
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var category = typeInfo.PlantCategory == PlantCategory.Default ? hueInfo.Name : (int)typeInfo.PlantCategory;
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var plantNumber = hueInfo.IsBright() ? 1060832 : 1060831;
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if (list != _oldClientPropertyList)
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{
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list.Add(plantNumber, $"{container:#}\t{dirt:#}\t{health:#}\t{category:#}\t{plantStatus:#}");
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}
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else
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{
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list.Add(plantNumber, $"{dirt:#}\t{health:#}\t{category:#}\t{plantStatus:#}");
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}
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}
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}
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public bool IsUsableBy(Mobile from) =>
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IsChildOf(from.Backpack) || IsChildOf(from.FindBankNoCreate()) || IsLockedDown && IsAccessibleTo(from) ||
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RootParent is Item root && root.IsSecure && root.IsAccessibleTo(from);
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public override void OnDoubleClick(Mobile from)
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{
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if (_plantStatus >= PlantStatus.DecorativePlant)
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{
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return;
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}
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if (!IsChildOf(from))
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{
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var loc = GetWorldLocation();
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if (!from.InLOS(loc) || !from.InRange(loc, 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1019045); // I can't reach that
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return;
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}
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}
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if (!IsUsableBy(from))
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{
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LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
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return;
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}
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MainPlantGump.DisplayTo(from, this);
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}
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public void PlantSeed(Mobile from, Seed seed)
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{
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if (_plantStatus >= PlantStatus.FullGrownPlant)
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{
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LabelTo(from, 1061919); // You must use a seed on some prepared soil!
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}
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else if (!IsUsableBy(from))
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{
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LabelTo(from, 1061921); // The bowl of dirt must be in your pack, or you must lock it down.
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}
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else if (_plantStatus != PlantStatus.BowlOfDirt)
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{
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// This bowl of dirt already has a ~1_val~ in it!
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from.SendLocalizedMessage(1080389, $"#{GetLocalizedPlantStatus()}");
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}
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else if (PlantSystem.Water < 2)
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{
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LabelTo(from, 1061920); // The dirt needs to be softened first.
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}
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else
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{
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PlantType = seed.PlantType;
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PlantHue = seed.PlantHue;
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ShowType = seed.ShowType;
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seed.Consume();
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PlantStatus = PlantStatus.Seed;
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PlantSystem.Reset(false);
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LabelTo(from, 1061922); // You plant the seed in the bowl of dirt.
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}
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}
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public void Die()
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{
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if (_plantStatus >= PlantStatus.FullGrownPlant)
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{
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PlantStatus = PlantStatus.DeadTwigs;
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}
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else
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{
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PlantStatus = PlantStatus.BowlOfDirt;
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PlantSystem.Reset(true);
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}
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}
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public void Pour(Mobile from, Item item)
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{
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if (_plantStatus >= PlantStatus.DeadTwigs)
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{
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return;
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}
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if (_plantStatus == PlantStatus.DecorativePlant)
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{
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LabelTo(from, 1053049); // This is a decorative plant, it does not need watering!
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return;
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}
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if (!IsUsableBy(from))
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{
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LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
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return;
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}
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if (item is BaseBeverage beverage)
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{
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if (beverage.IsEmpty || !beverage.Pourable || beverage.Content != BeverageType.Water)
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{
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LabelTo(from, 1053069); // You can't use that on a plant!
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return;
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}
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if (!beverage.ValidateUse(from, true))
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{
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return;
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}
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beverage.Quantity--;
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PlantSystem.Water++;
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from.PlaySound(0x4E);
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LabelTo(from, 1061858); // You soften the dirt with water.
|
|
}
|
|
else if (item is BasePotion potion)
|
|
{
|
|
if (ApplyPotion(potion.PotionEffect, false, out var message))
|
|
{
|
|
potion.Consume();
|
|
from.PlaySound(0x240);
|
|
from.AddToBackpack(new Bottle());
|
|
}
|
|
|
|
LabelTo(from, message);
|
|
}
|
|
else if (item is PotionKeg keg)
|
|
{
|
|
if (keg.Held <= 0)
|
|
{
|
|
LabelTo(from, 1053069); // You can't use that on a plant!
|
|
return;
|
|
}
|
|
|
|
if (ApplyPotion(keg.Type, false, out var message))
|
|
{
|
|
keg.Held--;
|
|
from.PlaySound(0x240);
|
|
}
|
|
|
|
LabelTo(from, message);
|
|
}
|
|
else
|
|
{
|
|
LabelTo(from, 1053069); // You can't use that on a plant!
|
|
}
|
|
}
|
|
|
|
public bool ApplyPotion(PotionEffect effect, bool testOnly, out int message)
|
|
{
|
|
if (_plantStatus >= PlantStatus.DecorativePlant)
|
|
{
|
|
message = 1053049; // This is a decorative plant, it does not need watering!
|
|
return false;
|
|
}
|
|
|
|
if (_plantStatus == PlantStatus.BowlOfDirt)
|
|
{
|
|
message = 1053066; // You should only pour potions on a plant or seed!
|
|
return false;
|
|
}
|
|
|
|
var full = false;
|
|
|
|
if (effect is PotionEffect.PoisonGreater or PotionEffect.PoisonDeadly)
|
|
{
|
|
if (PlantSystem.IsFullPoisonPotion)
|
|
{
|
|
full = true;
|
|
}
|
|
else if (!testOnly)
|
|
{
|
|
PlantSystem.PoisonPotion++;
|
|
}
|
|
}
|
|
else if (effect == PotionEffect.CureGreater)
|
|
{
|
|
if (PlantSystem.IsFullCurePotion)
|
|
{
|
|
full = true;
|
|
}
|
|
else if (!testOnly)
|
|
{
|
|
PlantSystem.CurePotion++;
|
|
}
|
|
}
|
|
else if (effect == PotionEffect.HealGreater)
|
|
{
|
|
if (PlantSystem.IsFullHealPotion)
|
|
{
|
|
full = true;
|
|
}
|
|
else if (!testOnly)
|
|
{
|
|
PlantSystem.HealPotion++;
|
|
}
|
|
}
|
|
else if (effect == PotionEffect.StrengthGreater)
|
|
{
|
|
if (PlantSystem.IsFullStrengthPotion)
|
|
{
|
|
full = true;
|
|
}
|
|
else if (!testOnly)
|
|
{
|
|
PlantSystem.StrengthPotion++;
|
|
}
|
|
}
|
|
else if (effect is PotionEffect.PoisonLesser or PotionEffect.Poison or PotionEffect.CureLesser or PotionEffect.Cure or PotionEffect.HealLesser or PotionEffect.Heal or PotionEffect.Strength)
|
|
{
|
|
message = 1053068; // This potion is not powerful enough to use on a plant!
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
message = 1053069; // You can't use that on a plant!
|
|
return false;
|
|
}
|
|
|
|
if (full)
|
|
{
|
|
message = 1053065; // The plant is already soaked with this type of potion!
|
|
return false;
|
|
}
|
|
|
|
message = 1053067; // You pour the potion over the plant.
|
|
return true;
|
|
}
|
|
|
|
private void Deserialize(IGenericReader reader, int version)
|
|
{
|
|
_level = (SecureLevel)reader.ReadInt();
|
|
_plantStatus = (PlantStatus)reader.ReadInt();
|
|
_plantType = (PlantType)reader.ReadInt();
|
|
_plantHue = (PlantHue)reader.ReadInt();
|
|
_showType = reader.ReadBool();
|
|
|
|
if (_plantStatus < PlantStatus.DecorativePlant)
|
|
{
|
|
_plantSystem = new PlantSystem(this);
|
|
_plantSystem.Deserialize(reader);
|
|
}
|
|
}
|
|
|
|
[AfterDeserialization]
|
|
private void AfterDeserialization()
|
|
{
|
|
Plants.Add(this);
|
|
}
|
|
|
|
public override void OnAfterDelete()
|
|
{
|
|
base.OnAfterDelete();
|
|
|
|
Plants.Remove(this);
|
|
}
|
|
}
|