ModernUO/Scripts/Engines/Quests/Core/Items/QuestItem.cs

92 lines
No EOL
2.5 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests
{
public abstract class QuestItem : Item
{
public QuestItem(int itemID) : base(itemID)
{
}
public QuestItem(Serial serial) : base(serial)
{
}
public virtual bool Accepted => Deleted;
public abstract bool CanDrop(PlayerMobile pm);
public override bool DropToWorld(Mobile from, Point3D p)
{
bool ret = base.DropToWorld(from, p);
if (ret && !Accepted && Parent != from.Backpack)
{
if (from.AccessLevel > AccessLevel.Player) return true;
if (!(from is PlayerMobile) || CanDrop((PlayerMobile)from)) return true;
from.SendLocalizedMessage(
1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
return false;
}
return ret;
}
public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
{
bool ret = base.DropToMobile(from, target, p);
if (ret && !Accepted && Parent != from.Backpack)
{
if (from.AccessLevel > AccessLevel.Player) return true;
if (!(from is PlayerMobile) || CanDrop((PlayerMobile)from)) return true;
from.SendLocalizedMessage(
1049344); // You decide against trading the item. You still need it for your quest.
return false;
}
return ret;
}
public override bool DropToItem(Mobile from, Item target, Point3D p)
{
bool ret = base.DropToItem(from, target, p);
if (ret && !Accepted && Parent != from.Backpack)
{
if (from.AccessLevel > AccessLevel.Player) return true;
if (!(from is PlayerMobile) || CanDrop((PlayerMobile)from)) return true;
from.SendLocalizedMessage(
1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
return false;
}
return ret;
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
if (parent is PlayerMobile mobile && !CanDrop(mobile))
return DeathMoveResult.MoveToBackpack;
return base.OnParentDeath(parent);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}