ModernUO/Scripts/Items/Weapons/Abilities/DualWield.cs

72 lines
No EOL
1.9 KiB
C#

using System;
using System.Collections;
namespace Server.Items
{
/// <summary>
/// Attack faster as you swing with both weapons.
/// </summary>
public class DualWield : WeaponAbility
{
public static Hashtable Registry{ get; } = new Hashtable();
public override int BaseMana => 30;
public override bool CheckSkills(Mobile from)
{
if (GetSkill(from, SkillName.Ninjitsu) < 50.0)
{
from.SendLocalizedMessage(1063352,
"50"); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
return false;
}
return base.CheckSkills(from);
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
return;
if (Registry.Contains(attacker))
{
DualWieldTimer existingtimer = (DualWieldTimer)Registry[attacker];
existingtimer.Stop();
Registry.Remove(attacker);
}
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063362); // You dually wield for increased speed!
attacker.FixedParticles(0x3779, 1, 15, 0x7F6, 0x3E8, 3, EffectLayer.LeftHand);
Timer t = new DualWieldTimer(attacker,
(int)(20.0 + 3.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 7.0)); //20-50 % increase
t.Start();
Registry.Add(attacker, t);
}
public class DualWieldTimer : Timer
{
private Mobile m_Owner;
public DualWieldTimer(Mobile owner, int bonusSwingSpeed)
: base(TimeSpan.FromSeconds(6.0))
{
m_Owner = owner;
BonusSwingSpeed = bonusSwingSpeed;
Priority = TimerPriority.FiftyMS;
}
public int BonusSwingSpeed{ get; }
protected override void OnTick()
{
Registry.Remove(m_Owner);
}
}
}
}