ModernUO/Scripts/Spells/Necromancy/CorpseSkin.cs

154 lines
No EOL
4.2 KiB
C#

using System;
using System.Collections;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class CorpseSkinSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Corpse Skin", "In Agle Corp Ylem",
203,
9051,
Reagent.BatWing,
Reagent.GraveDust
);
private static Hashtable m_Table = new Hashtable();
public CorpseSkinSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 20.0;
public override int RequiredMana => 11;
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh,
* making them more vulnerable to Fire and Poison damage,
* but increasing their resistance to Physical and Cold damage.
*
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds.
*
* NOTE: Algorithm above is fixed point, should be:
* ((ss-mr)/2.5) + 40
*
* NOTE: Resistance is not checked if targeting yourself
*/
ExpireTimer timer = (ExpireTimer)m_Table[m];
if (timer != null)
timer.DoExpire();
else
m.SendLocalizedMessage(1061689); // Your skin turns dry and corpselike.
m.Spell?.OnCasterHurt();
m.FixedParticles(0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head);
m.PlaySound(0x1BB);
double ss = GetDamageSkill(Caster);
double mr = Caster == m ? 0.0 : GetResistSkill(m);
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain
TimeSpan duration = TimeSpan.FromSeconds((ss - mr) / 2.5 + 40.0);
ResistanceMod[] mods = new ResistanceMod[4]
{
new ResistanceMod(ResistanceType.Fire, -15),
new ResistanceMod(ResistanceType.Poison, -15),
new ResistanceMod(ResistanceType.Cold, +10),
new ResistanceMod(ResistanceType.Physical, +10)
};
timer = new ExpireTimer(m, mods, duration);
timer.Start();
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.CorpseSkin, 1075663, duration, m));
m_Table[m] = timer;
for (int i = 0; i < mods.Length; ++i)
m.AddResistanceMod(mods[i]);
HarmfulSpell(m);
}
FinishSequence();
}
public static bool RemoveCurse(Mobile m)
{
ExpireTimer t = (ExpireTimer)m_Table[m];
if (t == null)
return false;
m.SendLocalizedMessage(1061688); // Your skin returns to normal.
t.DoExpire();
return true;
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod[] m_Mods;
public ExpireTimer(Mobile m, ResistanceMod[] mods, TimeSpan delay) : base(delay)
{
m_Mobile = m;
m_Mods = mods;
}
public void DoExpire()
{
for (int i = 0; i < m_Mods.Length; ++i)
m_Mobile.RemoveResistanceMod(m_Mods[i]);
Stop();
BuffInfo.RemoveBuff(m_Mobile, BuffIcon.CorpseSkin);
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1061688); // Your skin returns to normal.
DoExpire();
}
}
private class InternalTarget : Target
{
private CorpseSkinSpell m_Owner;
public InternalTarget(CorpseSkinSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}