ModernUO/Scripts/Spells/Sixth/MassCurse.cs

107 lines
No EOL
2.6 KiB
C#

using System.Collections.Generic;
using Server.Targeting;
namespace Server.Spells.Sixth
{
public class MassCurseSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Mass Curse", "Vas Des Sanct",
218,
9031,
false,
Reagent.Garlic,
Reagent.Nightshade,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public MassCurseSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Sixth;
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
if (map != null)
{
IPooledEnumerable<Mobile> eable = map.GetMobilesInRange(new Point3D(p), 2);
foreach (Mobile m in eable)
{
if (Core.AOS && m == Caster)
continue;
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanSee(m) && Caster.CanBeHarmful(m, false))
targets.Add(m);
}
eable.Free();
}
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
Caster.DoHarmful(m);
SpellHelper.AddStatCurse(Caster, m, StatType.Str);
SpellHelper.DisableSkillCheck = true;
SpellHelper.AddStatCurse(Caster, m, StatType.Dex);
SpellHelper.AddStatCurse(Caster, m, StatType.Int);
SpellHelper.DisableSkillCheck = false;
m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
m.PlaySound(0x1FB);
HarmfulSpell(m);
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private MassCurseSpell m_Owner;
public InternalTarget(MassCurseSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
IPoint3D p = o as IPoint3D;
if (p != null)
m_Owner.Target(p);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}