ModernUO/Projects/UOContent/Engines/Plants
Kamron Batman a4cabe2fa4
fix: Optimizes FindItemsByType by removing allocations. (#1515)
### Summary
Container enumeration is in dire need of optimization. Thanks to @stefanomerotta for initiating this work with PR #1443. This PR handles a small part of what Stefan started. Also included are some bug fixes.

### Method Signatures

```cs
// Use with foreach without moving/deleting items
FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use with foreach when moving/deleting items
QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiple times or queuing
PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiples times or manipulating elements without traversing
PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)
```

* `FindItemsByType<T>` has changed from returning `List<T>` to `FindItemsByTypeEnumerator<T>` - This method is not safe to use in situations where an item may get consumed, deleted, or moved.

* `EnumerateItemsByType<T>` was added as a safe way to iterate and manipulate items.
  * **Note**: EnumerateItemsByType will _completely traverse the container_ before iteration starts because it uses `QueueItemsByType` under the hood.

* `QueueItemsByType<T>`  and `ListItemsByType<T>` was added to return a queue or list of items to iterate multiple times and manipulate the items. This isn't the most efficient since it uses a predicate and can result in 2 or 3 total iterations unnecessarily.

### Bug Fixes
- [X] Fishing had an error in the random check that may have caused slight bias.
2023-09-28 19:36:45 -07:00
..
MiscItems fix: Codegens and fixes bugs with plant system (#1490) 2023-09-05 19:20:03 -07:00
MiscMobiles fix: Codegens and fixes bugs with plant system (#1490) 2023-09-05 19:20:03 -07:00
EmptyTheBowlGump.cs fix(core): Converts help topic packet (#403) 2021-01-12 18:59:16 -08:00
MainPlantGump.cs fix: Optimizes FindItemsByType by removing allocations. (#1515) 2023-09-28 19:36:45 -07:00
PlantBowl.cs fix: Codegens and fixes bugs with plant system (#1490) 2023-09-05 19:20:03 -07:00
PlantHue.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
PlantItem.cs fix: Codegens and fixes bugs with plant system (#1490) 2023-09-05 19:20:03 -07:00
PlantPourTarget.cs Removes literal variables (#257) 2020-09-18 18:41:26 -07:00
PlantResources.cs C# 9 Cleanup (#325) 2020-11-27 00:29:21 -08:00
PlantSystem.cs fix: Optimizes FindItemsByType by removing allocations. (#1515) 2023-09-28 19:36:45 -07:00
PlantType.cs C# 9 Cleanup (#325) 2020-11-27 00:29:21 -08:00
PollinateTarget.cs fix: Cleans up some comments and spell code (#1120) 2022-07-16 19:45:41 -07:00
ReproductionGump.cs fix: Cleans up some comments and spell code (#1120) 2022-07-16 19:45:41 -07:00
Seed.cs fix: Codegens and fixes bugs with plant system (#1490) 2023-09-05 19:20:03 -07:00
SetToDecorativeGump.cs fix: Cleans up some comments and spell code (#1120) 2022-07-16 19:45:41 -07:00