### Summary - Fixes various memory leaks related to spells - Fixes Spell Plague - Added ability to determine if `sdi` should take effect for Spell Damage. - Fixes animal form timer ticking non-stop while logged out.
222 lines
6.5 KiB
C#
222 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Spells.Necromancy;
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public class SummonFamiliarSpell : NecromancerSpell
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{
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private static readonly SpellInfo _info = new(
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"Summon Familiar",
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"Kal Xen Bal",
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203,
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9031,
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Reagent.BatWing,
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Reagent.GraveDust,
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Reagent.DaemonBlood
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);
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public SummonFamiliarSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
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public override double RequiredSkill => 30.0;
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public override int RequiredMana => 17;
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public static Dictionary<Mobile, BaseCreature> Table { get; } = new();
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public static SummonFamiliarEntry[] Entries { get; } =
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{
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new(typeof(HordeMinionFamiliar), 1060146, 30.0, 30.0), // Horde Minion
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new(typeof(ShadowWispFamiliar), 1060142, 50.0, 50.0), // Shadow Wisp
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new(typeof(DarkWolfFamiliar), 1060143, 60.0, 60.0), // Dark Wolf
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new(typeof(DeathAdder), 1060145, 80.0, 80.0), // Death Adder
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new(typeof(VampireBatFamiliar), 1060144, 100.0, 100.0) // Vampire Bat
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};
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public static void RemoveEffects(Mobile m)
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{
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if (Table.Remove(m, out var summon))
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{
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summon.Delete();
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}
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}
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public static void Unregister(Mobile master, Mobile summoned)
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{
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if (master != null && Table.TryGetValue(master, out var summon) && summon == summoned)
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{
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Table.Remove(master);
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}
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}
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public override bool CheckCast()
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{
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if (Table.GetValueOrDefault(Caster)?.Deleted == false)
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{
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Caster.SendLocalizedMessage(1061605); // You already have a familiar.
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.CloseGump<SummonFamiliarGump>();
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Caster.SendGump(new SummonFamiliarGump(Caster, Entries, this));
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}
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FinishSequence();
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}
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}
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public class SummonFamiliarEntry
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{
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public SummonFamiliarEntry(Type type, object name, double reqNecromancy, double reqSpiritSpeak)
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{
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Type = type;
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Name = name;
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ReqNecromancy = reqNecromancy;
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ReqSpiritSpeak = reqSpiritSpeak;
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}
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public Type Type { get; }
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public object Name { get; }
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public double ReqNecromancy { get; }
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public double ReqSpiritSpeak { get; }
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}
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public class SummonFamiliarGump : Gump
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{
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private const int EnabledColor16 = 0x0F20;
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private const int DisabledColor16 = 0x262A;
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private const int EnabledColor32 = 0x18CD00;
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private const int DisabledColor32 = 0x4A8B52;
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private readonly SummonFamiliarEntry[] _entries;
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private readonly Mobile _from;
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private readonly SummonFamiliarSpell _spell;
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public SummonFamiliarGump(Mobile from, SummonFamiliarEntry[] entries, SummonFamiliarSpell spell) : base(200, 100)
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{
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_from = from;
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_entries = entries;
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_spell = spell;
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AddPage(0);
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AddBackground(10, 10, 250, 178, 9270);
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AddAlphaRegion(20, 20, 230, 158);
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AddImage(220, 20, 10464);
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AddImage(220, 72, 10464);
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AddImage(220, 124, 10464);
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AddItem(188, 16, 6883);
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AddItem(198, 168, 6881);
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AddItem(8, 15, 6882);
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AddItem(2, 168, 6880);
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AddHtmlLocalized(30, 26, 200, 20, 1060147, EnabledColor16); // Chose thy familiar...
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var necro = from.Skills.Necromancy.Value;
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var spirit = from.Skills.SpiritSpeak.Value;
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for (var i = 0; i < entries.Length; ++i)
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{
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var entry = entries[i];
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var name = entry.Name;
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var enabled = necro >= entry.ReqNecromancy && spirit >= entry.ReqSpiritSpeak;
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AddButton(27, 53 + i * 21, 9702, 9703, i + 1);
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if (name is int intName)
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{
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AddHtmlLocalized(50, 51 + i * 21, 150, 20, intName, enabled ? EnabledColor16 : DisabledColor16);
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}
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else if (name is string strName)
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{
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AddHtml(
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50,
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51 + i * 21,
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150,
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20,
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strName.Color(enabled ? EnabledColor32 : DisabledColor32)
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);
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}
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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var index = info.ButtonID - 1;
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if (index < 0 || index >= _entries.Length)
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{
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_from.SendLocalizedMessage(1061825); // You decide not to summon a familiar.
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return;
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}
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var entry = _entries[index];
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var necro = _from.Skills.Necromancy.Value;
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var spirit = _from.Skills.SpiritSpeak.Value;
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if ((_from as PlayerMobile)?.DuelContext?.AllowSpellCast(_from, _spell) == false)
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{
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}
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else if (SummonFamiliarSpell.Table.TryGetValue(_from, out var check) && check?.Deleted == false)
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{
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_from.SendLocalizedMessage(1061605); // You already have a familiar.
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}
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else if (necro < entry.ReqNecromancy || spirit < entry.ReqSpiritSpeak)
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{
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// That familiar requires ~1_NECROMANCY~ Necromancy and ~2_SPIRIT~ Spirit Speak.
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_from.SendLocalizedMessage(1061606, $"{entry.ReqNecromancy:F1}\t{entry.ReqSpiritSpeak:F1}");
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_from.CloseGump<SummonFamiliarGump>();
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_from.SendGump(new SummonFamiliarGump(_from, SummonFamiliarSpell.Entries, _spell));
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}
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else if (entry.Type == null)
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{
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_from.SendMessage("That familiar has not yet been defined.");
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_from.CloseGump<SummonFamiliarGump>();
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_from.SendGump(new SummonFamiliarGump(_from, SummonFamiliarSpell.Entries, _spell));
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}
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else
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{
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try
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{
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var bc = entry.Type.CreateInstance<BaseCreature>();
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// TODO: Is this right?
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bc.Skills.MagicResist.Base = _from.Skills.MagicResist.Base;
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if (BaseCreature.Summon(bc, _from, _from.Location, -1, TimeSpan.FromDays(1.0)))
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{
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_from.FixedParticles(0x3728, 1, 10, 9910, EffectLayer.Head);
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bc.PlaySound(bc.GetIdleSound());
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SummonFamiliarSpell.Table[_from] = bc;
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}
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}
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catch
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{
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// ignored
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}
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}
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}
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}
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