### Summary - Fixes various memory leaks related to spells - Fixes Spell Plague - Added ability to determine if `sdi` should take effect for Spell Damage. - Fixes animal form timer ticking non-stop while logged out.
89 lines
No EOL
2.4 KiB
C#
89 lines
No EOL
2.4 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy;
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public class VengefulSpiritSpell : NecromancerSpell, ISpellTargetingMobile
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{
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private static readonly SpellInfo _info = new(
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"Vengeful Spirit",
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"Kal Xen Bal Beh",
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203,
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9031,
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Reagent.BatWing,
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Reagent.GraveDust,
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Reagent.PigIron
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);
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public VengefulSpiritSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
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public override double RequiredSkill => 80.0;
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public override int RequiredMana => 41;
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public void Target(Mobile m)
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{
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if (m == null)
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{
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return;
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}
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if (Caster == m)
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{
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Caster.SendLocalizedMessage(1061832); // You cannot exact vengeance on yourself.
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}
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Summons a Revenant which haunts the target until either the target or the Revenant is dead.
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* Revenants have the ability to track down their targets wherever they may travel.
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* A Revenant's strength is determined by the Necromancy and Spirit Speak skills of the Caster.
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* The effect lasts for ((Spirit Speak skill level * 80) / 120) + 10 seconds.
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*/
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var duration = TimeSpan.FromSeconds(GetDamageSkill(Caster) * 80 / 120 + 10);
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var rev = new Revenant(Caster, m, duration);
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if (BaseCreature.Summon(
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rev,
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false,
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Caster,
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m.Location,
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0x81,
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TimeSpan.FromSeconds(duration.TotalSeconds + 2.0)
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))
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{
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rev.FixedParticles(0x373A, 1, 15, 9909, EffectLayer.Waist);
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}
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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{
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return false;
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}
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if (Caster.Followers + 3 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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} |