ModernUO/Projects/UOContent/Spells/Ninjitsu/Backstab.cs
Kamron Batman a552cf4138
fix: Fixes various memory leaks and spells (#1786)
### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
2024-05-21 19:44:42 -07:00

70 lines
No EOL
1.9 KiB
C#

using System;
using Server.SkillHandlers;
namespace Server.Spells.Ninjitsu;
public class Backstab : NinjaMove
{
public override int BaseMana => 30;
public override double RequiredSkill => Core.ML ? 40.0 : 20.0;
// You prepare to Backstab your opponent.
public override TextDefinition AbilityMessage { get; } = 1063089;
public override bool ValidatesDuringHit => false;
public override double GetDamageScalar(Mobile attacker, Mobile defender)
{
var ninjitsu = attacker.Skills.Ninjitsu.Value;
return 1.0 + ninjitsu / 360 + Tracking.GetStalkingBonus(attacker, defender) / 100;
}
public override bool Validate(Mobile from)
{
if (!from.Hidden || from.AllowedStealthSteps <= 0)
{
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
return false;
}
return base.Validate(from);
}
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
var valid = Validate(attacker) && CheckMana(attacker, true);
if (valid)
{
attacker.BeginAction<Stealth>();
Timer.StartTimer(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
}
return valid;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
// Validates before swing
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063090); // You quickly stab your opponent as you come out of hiding!
defender.FixedParticles(0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist);
attacker.RevealingAction();
CheckGain(attacker);
}
public override void OnMiss(Mobile attacker, Mobile defender)
{
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
attacker.RevealingAction();
}
}