ModernUO/dev-docs/ip-bans-and-allowlists.md
Kamron Batman a5d49894cd
refactor(blocklist): build carve-outs on request, ship none
A carve-out names a real network, and which ones a shard should exempt depends
on where its players actually are. Publishing one in ModernUO makes that policy
call for everybody and puts a specific provider's address space in the repo, so
the script now builds them on request instead:

    .\Export-IpBlocklist.ps1 -AddCarveout starlink -Asn 14593

That drops the embedded prefix blob and the table listing it. What is left is the
mechanism: fetch an ASN's current announcements, collapse them, write
ip-allowlist-<name>.txt.

Carve-outs are discovered rather than configured. Every ip-allowlist*.txt beside
the output is subtracted, by the generator and by the shard, so a file an admin
adds needs no config edit and no code change -- blocklist.json's allowlistFiles
now accepts wildcards and defaults to one pattern. FileAllowlist expands per poll
rather than at startup, so a carve-out added later is picked up without a
restart, and skips anything that is not really .txt so the generator's .tmp
sibling can never be read mid-swap.

Each carve-out file carries an asn= marker in its header, which is how
-RefreshCarveouts finds what to rebuild without this script keeping a list of
anyone's networks. A hand-written allowlist has no marker and is never rewritten.
-AddCarveout validates -Asn before any download rather than after 60MB of feeds.

Only ip-allowlist.txt is still created unprompted; deleting a carve-out now drops
it for good instead of having it written back.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 22:44:50 -07:00

216 lines
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Markdown

# IP Bans, Blocklists and Allowlists
How a shard decides to refuse a connection, how it contributes bans to an external bouncer, and how an
operator exempts someone who was caught by mistake.
If you are here because **a player cannot connect**, skip to [Unblocking a player](#unblocking-a-player).
## The shape of it
Two independent questions, deliberately separated:
| Question | Answered by | Effect |
|---|---|---|
| Refuse this connection? | `IConnectionFilter` implementations, at accept | The socket is dropped |
| Tell the outside world about it? | `BanChannel``IBanReporter` implementations | CrowdSec, and from there an OS bouncer |
`BanChannel` **never enforces** and filters **never report on each other's behalf**. Enforcement that
outlives the process belongs to the OS bouncer; the shard only contributes.
### Refusing a connection
Filters are consulted in registration order, first denial wins:
| Filter | Source | Scope |
|---|---|---|
| `firewall` | `Configuration/firewall.json`, mutable in-game | Admin-curated, permanent |
| `blocklist` | `Configuration/ip-blocklist.txt` (millions of entries) | Reputation feeds |
| `auto-denylist` | In-memory, 15 min | What this shard just caught misbehaving |
### Contributing a ban
`BanChannel.Report(address, ttl, reason)``BanExemptions.IsExempt` → if not exempt, fan out to every
reporter (`crowdsec`, `auto-denylist`).
### Allowlists
Two, with different authority:
| List | Source | Revocable? | Covers |
|---|---|---|---|
| `FileAllowlist` | every `ip-allowlist*.txt` | No — an operator said so | Blocking **and** escalation |
| `LoginAllowlist` | Earned by authenticating, 90-day TTL | Yes — 10 strikes/hour | Blocking **and** escalation |
Both are consulted **only after the blocklist has already matched**, so a normal accept — the one an
attacker is trying to flood — pays nothing for them. The accept gate itself is deliberately allowlist-free:
a whitelist there could only turn a deny into an allow at the cost of a lookup on every accept, the
attacker's included.
## Unblocking a player
### 1. Find out what is actually blocking them
```bash
# In the reputation blocklist?
grep -x "203.0.113.42" Distribution/Configuration/ip-blocklist.txt
# A live external decision? (this is what survives a restart)
cscli decisions list --ip 203.0.113.42
# Admin-curated?
grep 203.0.113.42 Distribution/Configuration/firewall.json
```
If none of those match, they may be inside a **CIDR** in the blocklist, or held by the in-memory
`auto-denylist` — that one is not queryable and expires on its own within 15 minutes.
### 2. Add them to the allowlist
One entry per line in `Distribution/Configuration/ip-allowlist.txt` — a bare address or a CIDR. This file
is yours; the generator creates it once and never rewrites it.
```
203.0.113.42 # shard owner, listed via a shared upstream address
198.51.100.0/24 # a whole range if the ISP rotates within it
```
The shard reloads within `reloadInterval` (60s default). **No restart, and no need to re-run the
generator.** From that point the address is neither blocked nor contributed.
### 3. Clear any ban that already exists
A config change cannot retract a ban that has already left the building:
```bash
cscli decisions delete -i 203.0.113.42
```
### 4. If it keeps coming back
The shard is no longer contributing them, so a recurring ban is coming from CrowdSec's own sources (the
community blocklist, another watcher). Allowlist it there too:
```bash
cscli allowlists create shard-staff -d "Known-good player addresses"
cscli allowlists add shard-staff 203.0.113.42
```
### What will NOT work
- **Deleting the CrowdSec decision alone.** If the address is still in `ip-blocklist.txt` and not
allowlisted, the next connection re-reports it within `promoteSuppression` (60s).
- **Editing `ip-blocklist.txt` by hand.** The next generator run rewrites the whole file.
- **`cscli allowlists` alone.** That is the enforcement layer. The shard's own accept gate sits upstream of
it and will still refuse the connection.
## Why entries appear that should not
Reputation feeds list shared consumer address space constantly. On CGNAT one public address fronts many
subscribers **at the same time**, so a single abusive customer gets the address listed and everyone else
behind it is blocked with them — and where leases rotate, a listing says little about whoever holds the
address now. This is near-universal on mobile carriers, satellite (Starlink) and WISPs, and common on
fixed-line broadband outside North America.
A **carve-out** exempts a whole network. **None ship with ModernUO** — which providers to exempt depends on
where your players actually are, and a carve-out names a real network, so you build the ones you need:
```powershell
# Exempt a CGNAT provider whose players keep getting listed
.\Export-IpBlocklist.ps1 -AddCarveout starlink -Asn 14593
# Later: bring every carve-out up to date with what those networks currently announce
.\Export-IpBlocklist.ps1 -RefreshCarveouts
```
That writes `ip-allowlist-starlink.txt` beside the blocklist, and every `ip-allowlist*.txt` there is
subtracted — both by the generator and by the shard, with no config edit. Starlink costs about 0.1% of the
list. Blank a file (keep the file) to reputation-block that network again; delete it to drop the carve-out.
Carve-out files carry an `asn=` marker in their header, which is how `-RefreshCarveouts` finds them. A
hand-written allowlist has no marker and is never rewritten.
**Do you need one?** If players report being blocked and they are on satellite, mobile, or an ISP short on
IPv4, probably yes. Find the ASN by looking up an address the network hands out on any public BGP lookup.
Prefixes come from **announcements, not ownership records**. Registry data disagrees with what is actually
routed and silently caps result sets: ARIN whois returns at most 256 rows and gives per-customer /24s, and
`206.83.96.0/19` reads as APNIC in RDAP even though `206.83.96/21` is announced by Starlink.
## Behavioural detection
Verdicts the shard reaches by watching a connection, rather than by consulting a list:
| Reason | Trigger |
|---|---|
| `rate-limit` | Too many connection attempts in the limiter's window |
| `silent-connect` | Reaped after `ConnectingSocketIdleLimit` (5s) having sent **zero bytes** |
| `invalid-seed` | Opened with a zero seed, which no real client sends |
| `foreign-protocol` | Positively identified as HTTP, TLS or SSH |
`BanReasons.IsBehavioral` gates two things: only these may be exempted, and only these enter the
`auto-denylist`. It is an **opt-in list**, not "everything except `manual`" — a reason added later escalates
normally rather than silently inheriting an exemption. `manual` is never exempt and never auto-denied.
Escalation is **immediate**, on the first detection: a 15-minute local hold plus a `badConnectDuration`
(4h) contribution. There is no N-connection threshold; the strike counter governs only revoking a
`LoginAllowlist` entry.
### What is deliberately NOT detected
**Do not add rules based on arrival framing.** TCP has no message boundaries, so the network, the OS or a
middlebox can split the opening bytes anywhere regardless of what the client sent. A rule of the form
"these bytes must arrive together" is broken by construction and drops real players on poor links. This has
been tried and reverted before.
**Do not treat unreadable payloads as hostile.** A legitimate client with encryption enabled when the shard
expects none sends a structurally perfect connection whose payload is noise — `LoginEncryption.ClientDecrypt`
is a byte-for-byte stream XOR, so it preserves length exactly while destroying content. This is why
detection asks "is this positively some *other* protocol?" rather than "is this a good UO client?": however
misconfigured a UO client is, it never sends `GET / HTTP/1.1`.
**Timeouts are keyed on bytes-received, not elapsed time.** A connection that sent *something* and ran out
of time is far more likely a slow link than an attack. Banning those produces the worst failure mode
available: the player retries, trips the rate limiter, and compounds a bad connection into hours of being
firewalled off. Shortening the 5s handshake window has been tried and broke real players.
## Known limits
- **An allowlist cannot bootstrap.** A `LoginAllowlist` entry is only earned by getting in, so it can never
repair an existing false positive, and it is weakest on rotating CGNAT — a player whose lease moved is a
stranger again. `FileAllowlist` is the fix for that, which is why it is manual.
- **A never-logged-in player on a shared address can still be caught**, for up to `badConnectDuration`, if a
co-tenant misbehaves. Accepted: it is 4h and self-healing. The cheapest lever is `badConnectDuration`.
- **`MaxConnections` (4096) is a hard ceiling.** The accept gate runs *after* the kernel completed the TCP
handshake, so a blocklist match saves the socket setup and the `NetState` slot but never the connection
itself. Only an upstream L4 proxy or edge scrubbing moves that cost off the shard.
## Configuration
| File | Controls |
|---|---|
| `bans.json` | `reportRateLimitTrips`, `autoBanDuration`, `reportBadConnects`, `badConnectDuration` |
| `blocklist.json` | `file`, `allowlistFiles` (wildcards allowed), `reloadInterval`, `reportHits`, `banDuration`, `promoteSuppression` |
| `login-allowlist.json` | `enabled`, `file`, `ttl`, `flushInterval`, `escalateAfterStrikes`, `strikeWindow` |
| `auto-denylist.json` | `enabled`, `duration`, `maxEntries` |
| `crowdsec.json` | `lapiUrl`, `machineId`, `password`, `origin`, `manualBanDuration`, `flushInterval`, `maxQueue` |
| `firewall.json` | Admin-curated entries |
A shard fronted by an upstream proxy can disable all of it and register nothing.
## Key files
| File | Role |
|---|---|
| `Projects/Server/Network/IConnectionFilter.cs` | Accept-path gate contract |
| `Projects/Server/Network/ConnectionFilters.cs` | Filter registry + lifecycle |
| `Projects/Server/Network/ForeignProtocol.cs` | Positive identification of non-UO traffic |
| `Projects/Server/Network/Bans/BanChannel.cs` | Contribution fan-out + `IsExempt` seam |
| `Projects/Server/Network/Bans/BanReasons.cs` | Reason slugs + the behavioural opt-in set |
| `Projects/UOContent/Network/BanExemptions.cs` | Combines both allowlists into one answer |
| `Projects/UOContent/Network/Blocklist/BlocklistFilter.cs` | File-sourced blocklist filter |
| `Projects/UOContent/Network/Blocklist/FileAllowlist.cs` | Operator carve-outs, read from the allowlist files |
| `Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs` | Allowlist earned by authenticating |
| `Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs` | Short-lived local hold |
| `Projects/UOContent/Network/CrowdSec/CrowdSecReporter.cs` | LAPI contribution sink |
| `Projects/UOContent/Network/Firewall/Firewall.cs` | Admin-curated firewall set |
| `tools/Export-IpBlocklist.ps1` | Blocklist generator + allowlist subtraction |