ModernUO/Projects/UOContent.Tests/Tests/Accounting/AccountHandlerTests.cs
Kamron Batman 0404251638
feat: Adds Latin1 text support (#2317)
## Summary

- Adds proper Latin1 encoding support, replacing CP1252 usage throughout the codebase
- Adds specialized, optimized string decoding methods with safe string filtering for each encoding type
- Filters invalid Unicode characters (C0/C1 control codes, non-characters) by removal rather than replacement since
the UO client renders nothing for these characters
- Fixes UTF-16 null terminator position handling to correctly advance by 2 bytes

## Changes

TextEncoding.cs

- Added SearchValues-based invalid byte/char detection for efficient filtering
- Added encoding-specific GetString methods: GetStringAscii, GetStringLatin1, GetStringUtf8, GetStringBigUni,
GetStringLittleUni
- Each method supports a safeString parameter for filtering invalid characters
- Little-endian UTF-16 uses direct memory cast for zero-copy decoding on LE systems
- Invalid characters are removed (not replaced with U+FFFD) since the client renders nothing for them

SpanReader.cs

- Added ReadLatin1() and ReadLatin1Safe() methods
- Rewrote encoding-specific read methods to use optimized TextEncoding.GetString* methods
- Fixed UTF-16 null terminator handling: position now correctly advances by byteLength (2) instead of 1

SpanWriter.cs

- Added WriteLatin1 and WriteLatin1Null methods

## Packet Updates

- Updated all packet code to use Latin1 encoding instead of CP1252
- Affected: account packets, equipment packets, menu packets, message packets, mobile packets, player packets, secure
trade packets, vendor packets, gump packets, book packets, mahjong packets

## Filtering Behavior

Invalid characters filtered in safe mode:
```
┌───────────────┬────────────────────────┐
│     Range     │      Description       │
├───────────────┼────────────────────────┤
│ 0x00-0x1F     │ C0 control codes       │
├───────────────┼────────────────────────┤
│ 0x7F          │ DEL                    │
├───────────────┼────────────────────────┤
│ 0x80-0x9F     │ C1 control codes       │
├───────────────┼────────────────────────┤
│ 0xFFFE-0xFFFF │ Unicode non-characters │
└───────────────┴────────────────────────┘
```

Note: Surrogate pairs (0xD800-0xDFFF) are not filtered because proper validation requires context checking for paired
vs unpaired surrogates. The UO client renders nothing for these anyway.

## Test Plan

- All 631 Server.Tests pass
- Verified client rendering behavior using TestUnicodeGump command (pages 1-5)
- Confirmed U+FFFD, unpaired surrogates, and non-characters all render as blank in client
- Verified Latin1 characters (0xA0-0xFF) display correctly
- Verified C1 control codes (0x80-0x9F) are filtered and don't display
2026-01-22 15:51:00 -08:00

34 lines
1.5 KiB
C#

using Server.Misc;
using Xunit;
namespace Server.Tests.Accounting;
public class AccountHandlerTests
{
[Theory]
[InlineData("", false)] // Empty username
[InlineData(" ", false)] // Single space
[InlineData(".", false)] // Single period
[InlineData("Invalid<Char", false)] // Contains forbidden character
[InlineData("EndsWithSpace ", false)] // Ends with space
[InlineData("EndsWithPeriod.", false)] // Ends with period
[InlineData(" StartsWithSpace", false)] // Starts with space
[InlineData("ValidUser123", true)] // Standard Username
[InlineData("Valid.User", true)] // Valid with period
[InlineData("ValidUser!@#", true)] // Contains valid special characters
public void IsValidUsername_ValidatesCorrectly(string username, bool expected)
{
Assert.Equal(expected, AccountHandler.IsValidUsername(username));
}
[Theory]
[InlineData("", false)] // Empty password
[InlineData("ValidPass123!", true)] // Standard Password
[InlineData(" ", true)] // Single space
[InlineData("ValidPass!@#", true)] // Valid special characters
[InlineData("ValidPassWithLength1234567890", true)] // Long valid password
public void IsValidPassword_ValidatesCorrectly(string password, bool expected)
{
Assert.Equal(expected, AccountHandler.IsValidPassword(password));
}
}