ModernUO/Projects/UOContent/Multis/Boats/BoatPackets.cs
2026-03-05 19:36:54 -08:00

123 lines
4.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: BoatPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.IO;
using System.Runtime.CompilerServices;
using Server.Collections;
using Server.Network;
namespace Server.Multis.Boats;
public static class BoatPackets
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetMoveBoatHSPacketLength(int entityCount) => 18 + Math.Min(entityCount, 0xFFFF) * 10;
private static void CreateMoveBoatHS(
Span<byte> buffer, BaseBoat boat, PooledRefList<IEntity> entities,
Direction d, int speed, int xOffset, int yOffset
)
{
// Already initialized, so we don't have to create it again.
if (buffer[0] != 0)
{
return;
}
var count = Math.Min(entities.Count, 0xFFFF);
var writer = new SpanWriter(buffer);
writer.Write((byte)0xF6); // Packet ID
writer.Seek(2, SeekOrigin.Current); // Length
writer.Write(boat.Serial);
writer.Write((byte)speed);
writer.Write((byte)d);
writer.Write((byte)boat.Facing);
writer.Write((short)(boat.X + xOffset));
writer.Write((short)(boat.Y + yOffset));
writer.Write((short)boat.Z);
writer.Write((short)count);
for (var i = 0; i < count; i++)
{
var ent = entities[i];
writer.Write(ent.Serial);
writer.Write((short)(ent.X + xOffset));
writer.Write((short)(ent.Y + yOffset));
writer.Write((short)ent.Z);
}
writer.WritePacketLength();
}
public static void SendMoveBoatHS(this NetState ns, BaseBoat boat,
PooledRefList<IEntity> entities, Direction d, int speed, int xOffset, int yOffset)
{
if (ns.CannotSendPackets())
{
return;
}
var moveBoatPacket = stackalloc byte[GetMoveBoatHSPacketLength(entities.Count)]
.InitializePacket();
CreateMoveBoatHS(moveBoatPacket, boat, entities, d, speed, xOffset, yOffset);
ns.Send(moveBoatPacket);
}
public static void SendMoveBoatHSUsingCache(this NetState ns, Span<byte> cache, BaseBoat boat,
PooledRefList<IEntity> entities, Direction d, int speed, int xOffset, int yOffset)
{
if (ns.CannotSendPackets())
{
return;
}
CreateMoveBoatHS(cache, boat, entities, d, speed, xOffset, yOffset);
ns.Send(cache);
}
public static void SendDisplayBoatHS(this NetState ns, Mobile beholder, BaseBoat boat)
{
if (ns?.HighSeas != true || ns.CannotSendPackets())
{
return;
}
const int minLength = PacketContainerBuilder.MinPacketLength
+ OutgoingEntityPackets.MaxWorldEntityPacketLength
* 5; // Minimum of boat, hold, planks, and the player
using var builder = new PacketContainerBuilder(stackalloc byte[minLength]);
foreach (var entity in boat.GetMovingEntities(true))
{
if (!beholder.CanSee(entity))
{
continue;
}
var buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength).InitializePacket();
var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, true);
builder.Advance(bytesWritten);
}
ns.Send(builder.Finalize());
}
}