ModernUO/Projects/UOContent/Network/FreeshardProtocol.cs
2026-03-05 19:36:54 -08:00

45 lines
2.1 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: FreeshardProtocol.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using System.Runtime.CompilerServices;
namespace Server.Network
{
public static class FreeshardProtocol
{
private static PacketHandler[] _handlers;
[CallPriority(10)]
public static void Configure()
{
_handlers = ProtocolExtensions<FreeshardProtocolInfo>.Register(new FreeshardProtocolInfo());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void Register(int cmd, bool ingame, delegate*<NetState, SpanReader, void> onReceive) =>
Register(cmd, ingame, false, onReceive);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void Register(
int cmd, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive
) => _handlers[cmd] = new PacketHandler(cmd, onReceive, inGameOnly: ingame, outGameOnly: outgame);
private struct FreeshardProtocolInfo : IProtocolExtensionsInfo
{
public int PacketId => 0xF1;
}
}
}