ModernUO/Projects/UOContent/Mobiles/NewbieDungeon/CowardlyBrigaind.cs

79 lines
2.2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class CowardlyBrigand : BaseCreature
{
[Constructible]
public CowardlyBrigand() : base(AIType.AI_Melee)
{
SpeechHue = Utility.RandomDyedHue();
Title = "the cowardly brigand";
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
AddItem(new Skirt(Utility.RandomNeutralHue()));
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new ShortPants(Utility.RandomNeutralHue()));
}
SetStr(56, 70);
SetDex(31, 65);
SetInt(61, 75);
SetDamage(6, 12);
SetSkill(SkillName.Fencing, 46.0, 67.5);
SetSkill(SkillName.Macing, 45.0, 67.5);
SetSkill(SkillName.MagicResist, 25.0, 47.5);
SetSkill(SkillName.Swords, 45.0, 67.5);
SetSkill(SkillName.Tactics, 45.0, 67.5);
SetSkill(SkillName.Wrestling, 15.0, 37.5);
Fame = 500;
Karma = -500;
AddItem(new Boots(Utility.RandomNeutralHue()));
AddItem(new FancyShirt());
AddItem(new Bandana());
AddItem(
Utility.Random(7) switch
{
0 => new Longsword(),
1 => new Cutlass(),
2 => new Broadsword(),
3 => new Axe(),
4 => new Club(),
5 => new Dagger(),
_ => new Spear() // 6
}
);
Utility.AssignRandomHair(this);
}
public override bool ClickTitle => false;
public override bool AlwaysMurderer => true;
public override void OnDeath(Container c)
{
base.OnDeath(c);
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}