ModernUO/dev-docs/claude-skills/modernuo-string-handling.md
Kamron Batman 9ea1b54758
docs(messages): document interpolation anti-patterns and :L format spec (#2441)
## Summary

Captures the durable learnings from the message-interpolation work (PRs #2434, #2436, #2437, #2438, #2440) as reference documentation. **Doc-only PR — no code changes.**

The original Phase 2 audit (PR #2435) was development scaffolding and was closed unmerged once Phase 3 consumed it. This PR replaces it with proper reference docs that future authors can consult.

## What's added

### `dev-docs/string-handling.md`
- Promote `RawInterpolatedStringHandler` from a one-line note to a proper section listing all APIs that accept it (messages, OPL, gumps, packets).
- Document the `:L` lowercase format specifier.
- New comprehensive **"Interpolation Anti-Patterns"** section covering 8 patterns with before/after examples — applies to any handler-aware API:
  1. Ternary with interpolated branches
  2. Switch expression with interpolated arms
  3. Pre-built local typed as `string`
  4. `.ToString()` (or any string-returning method) inside a hole
  5. String concatenation inside a hole
  6. `string.Format` feeding a handler-aware API
  7. LINQ-built strings inside a hole
  8. Pre-built concat var

### `dev-docs/networking-packets.md`
- Add **"Player-Facing Message APIs"** section listing `Mobile` / `Item` / `NetState` message methods with their handler overloads.
- Note the `IBroadcastFilter` pattern for new spatial-broadcast helpers.

### `dev-docs/property-lists.md`, `dev-docs/gump-system.md`
- Cross-reference the new anti-patterns section.
- Add explicit `.ToString()` inside holes warning to property-lists (it had no such guidance before).

### `dev-docs/claude-skills/`
- Mirror the same content (condensed) in `modernuo-string-handling.md`, `modernuo-networking.md`, `modernuo-property-lists.md`, `modernuo-gump-system.md`.
- Add audit rule #17 to `modernuo-code-audit.md` covering all 8 anti-patterns with severity WARNING, plus the `:L` format spec.

### `CLAUDE.md`
- Add audit rule #18 summarizing the interpolation anti-patterns + `:L`, pointing to `dev-docs/string-handling.md` for details.

## Why this matters

Before this PR there was no documentation explaining when an interpolated string call site silently allocates a string despite the receiving API providing a handler overload. The Phase 3 cleanup (PRs #2436/#2437/#2438) discovered ~28 such sites in the codebase; without these docs the same patterns would re-emerge. The new audit rule + CLAUDE.md entry will catch them at write time.
2026-05-03 18:23:50 -07:00

5.5 KiB

ModernUO String Handling Skill

When This Skill Applies

  • Any code that builds strings dynamically (concatenation, formatting, interpolation)
  • Converting System.Text.StringBuilder to ValueStringBuilder
  • Packet string construction
  • Gump/message text building

Core Rule

Never use System.Text.StringBuilder. Use Server.Text.ValueStringBuilder everywhere.

Quick Reference

Construction

// Bounded output (preferred): zero heap allocation
using var sb = new ValueStringBuilder(stackalloc char[128]);

// Unbounded output: rents from STArrayPool
using var sb = ValueStringBuilder.Create(256);
using var sb = ValueStringBuilder.Create(); // default 64 chars

String Interpolation

Works with stackalloc — writes directly into the builder's buffer:

using var sb = new ValueStringBuilder(stackalloc char[64]);
sb.Append($"Player {name} has {kills} kills");

Reuse via Reset

Use Reset() instead of creating a new builder:

using var sb = new ValueStringBuilder(stackalloc char[128]);
foreach (var item in items)
{
    sb.Reset();
    sb.Append($"{item.Name}: {item.Value}");
    Process(sb.ToString());
}

Reading Results

  • sb.ToString() — when you need a string (allocates)
  • sb.AsSpan() — when consumer accepts ReadOnlySpan<char> (zero-alloc)

Common Mistakes

1. Using StringBuilder

// BAD
var sb = new StringBuilder();
sb.Append(name);
return sb.ToString();

// GOOD
using var sb = new ValueStringBuilder(stackalloc char[64]);
sb.Append(name);
return sb.ToString();

2. Forgetting using var

// BAD: pooled array may leak if Grow() happened
var sb = ValueStringBuilder.Create();
return sb.ToString(); // never disposed!

// GOOD
using var sb = ValueStringBuilder.Create();
return sb.ToString();

3. Chaining Append calls

// BAD: VSB Append returns void, not this
sb.Append("a").Append("b");

// GOOD
sb.Append("a");
sb.Append("b");

// BETTER: use interpolation
sb.Append($"a{value}b");

4. Reassigning a using variable

// BAD: can't reassign using var
using var sb = ValueStringBuilder.Create();
sb = ValueStringBuilder.Create(); // CS1656!

// GOOD: use Reset()
using var sb = ValueStringBuilder.Create();
sb.Reset();

5. using var with ref extension methods

// BAD: CS1657 — using var can't be passed by ref
using var sb = new ValueStringBuilder(stackalloc char[64]);
sb.AppendSpaceWithArticle(text, articleAn); // takes ref VSB

// GOOD: manual Dispose
var sb = new ValueStringBuilder(stackalloc char[64]);
sb.AppendSpaceWithArticle(text, articleAn);
var result = sb.ToString();
sb.Dispose();

6. No AppendFormat — use $"..." interpolation

// BAD: AppendFormat doesn't exist on VSB (no object[] params equivalent)
sb.AppendFormat("{0:N0} points, {1:N0} kills", score, kills);

// GOOD: use interpolation with format specifiers (zero boxing, zero intermediate strings)
sb.Append($"{score:N0} points, {kills:N0} kills");

Interpolation Anti-Patterns (handler-aware APIs)

Many APIs accept ref RawInterpolatedStringHandler (messages on Mobile/Item, IPropertyList.Add, SpanWriter.WriteAscii/WriteLatin1, gump AddLabel/AddHtml, Html.Center/Color/Right, etc.). The handler overload renders the interpolation directly into a pooled buffer with zero string allocation — but only when the call-site argument is a $"..." literal directly in position. These patterns silently defeat that selection. Flag any of them in messaging/gump/OPL code.

Pattern Why bad Fix
Send(cond ? $"a" : $"b") Ternary unifies branches as string if/else with two calls
Send(thing switch { 1 => $"a", _ => $"b" }) Switch expr unifies as string switch statement, call per arm
var s = $"foo {x}"; Send(s); Local typed string; ROS overload picked Inline at call site
Send($"x {value.ToString()}") .ToString() allocates a string per call Drop .ToString() — handler formats directly
Send($"x {td.String()}") TextDefinition.String allocates Drop .String() (or pass td directly if API supports it)
Send($"x {a + b}") string + string allocates Multiple holes: Send($"x {a}{b}")
Send(string.Format("x {0}", v)) Format allocates Send($"x {v}")
Send($"x {items.Aggregate(...)}") LINQ string ops allocate ValueStringBuilder + pass span

For lowercase output, use the :L format specifier instead of value.ToString().ToLowerInvariant():

mob.SendMessage($"You earned a {rank:L} trophy!");          // "gold" not "Gold"

:L is recognized by RawInterpolatedStringHandler.AppendFormatted<T>(T, string?) and the (ROS<char>, int, string?) overload. Case-sensitive — use uppercase :L.

Capacity Sizing Guide

Content Recommended
Version strings, coordinates stackalloc char[32-48]
Player names, short messages stackalloc char[64]
Item descriptions, titles stackalloc char[128]
Paragraph text, HTML snippets stackalloc char[256]
Large HTML, gump content Create(512) or Create()
Unbounded (logs, file paths) Create()
  • dev-docs/string-handling.md — full reference (incl. interpolation anti-patterns + :L spec)
  • dev-docs/code-standards.md — memory management rules
  • dev-docs/property-lists.md — IPropertyList string interpolation (different handler)
  • dev-docs/networking-packets.md — player-facing message APIs and their handler overloads