ModernUO/Projects/Server
2026-10-03 18:32:43 -04:00
..
Buffers
Client
Collections feat(network): pluggable connection filters; file blocklist + contribute-first CrowdSec (#2542) 2026-07-25 11:59:37 -07:00
Comparers
Compression feat(pathfinding): .swb format v8 compact index (#3b) (#2471) 2026-06-07 01:22:20 -07:00
Configuration fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
Console fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
ContextMenus
Diagnostics fix: harden idle-sleep scheduling against bad config and misattributed saves (#2567) 2026-08-09 22:05:18 -07:00
Events perf(login): run password hashing on a parked worker thread (#2566) 2026-08-09 00:13:34 -07:00
Exceptions
GarbageCollection
Geometry
Items fix: Removes side effects from locked down items, decaying houses, bracelet of binding, and builds (#2608) 2026-09-06 09:39:00 -07:00
Json fix(json): Rectangle3DConverter loses a z-level on write (#2506) 2026-06-25 23:42:49 -07:00
Localization
Maps #W# Change: Change Veridia's map rule set. 2026-09-27 12:56:07 -04:00
Menus feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
Migrations
Mobiles #W# Added: I am now tracking monster kills. Points are based on mob fame. Also added a nice [StatusBar command. 2026-10-03 18:32:43 -04:00
Network feat(network): lean base pools (#2641) 2026-09-20 00:24:15 -07:00
PropertyList fix: OPL revision hash collided on reordered and repeated properties (#2615) 2026-09-06 21:32:12 -07:00
Random
Regions
Serialization fix: world save failure handling — no partial snapshots, no worker crash, staged publication (#2612) 2026-09-06 13:46:14 -07:00
Targeting
Text fix: TextDefinition was uneditable in the props gump, and where parsed constants its own way (#2624) 2026-09-10 19:36:30 -07:00
TileMatrix
Timer perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559) 2026-08-09 13:24:59 -07:00
TimeZones
Utilities fix: Removes unnecessary dictionary removal guards (#2565) 2026-08-08 11:50:01 -07:00
World fix: world save failure handling — no partial snapshots, no worker crash, staged publication (#2612) 2026-09-06 13:46:14 -07:00
AssemblyHandler.cs
Attributes.cs
CityInfo.cs
Commands.cs
Effects.cs
EntityFinalizationTracker.cs
EventLoopTasks.cs perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559) 2026-08-09 13:24:59 -07:00
ExpansionInfo.cs
FeatureFlags.cs fix: Streamlines insurance. Insurance only executes when enabled. (#2550) 2026-07-26 09:47:49 -07:00
Guild.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
HuePicker.cs
IAccount.cs
IEntity.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
Interfaces.cs
IVirtualCheckGump.cs
KeywordList.cs
Main.cs fix: stop the idle-sleep backoff tripping on healthy hosts (#2572) 2026-08-13 19:58:03 -07:00
MessageType.cs
Module.cs
Party.cs
Poison.cs
Prompt.cs
Race.cs
SecureTrade.cs
Serial.cs
Server.csproj feat(network): lean base pools (#2641) 2026-09-20 00:24:15 -07:00
Skills.cs
TileData.cs
TileList.cs