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Buffers
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Client
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Collections
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feat(network): pluggable connection filters; file blocklist + contribute-first CrowdSec (#2542)
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2026-07-25 11:59:37 -07:00 |
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Comparers
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Compression
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feat(pathfinding): .swb format v8 compact index (#3b) (#2471)
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2026-06-07 01:22:20 -07:00 |
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Configuration
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fix(console): stop headless servers from pegging a CPU core (#2535)
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2026-07-16 18:52:43 -07:00 |
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Console
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fix(console): stop headless servers from pegging a CPU core (#2535)
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2026-07-16 18:52:43 -07:00 |
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ContextMenus
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Diagnostics
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fix: harden idle-sleep scheduling against bad config and misattributed saves (#2567)
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2026-08-09 22:05:18 -07:00 |
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Events
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perf(login): run password hashing on a parked worker thread (#2566)
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2026-08-09 00:13:34 -07:00 |
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Exceptions
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GarbageCollection
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Geometry
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Items
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fix: Removes side effects from locked down items, decaying houses, bracelet of binding, and builds (#2608)
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2026-09-06 09:39:00 -07:00 |
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Json
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fix(json): Rectangle3DConverter loses a z-level on write (#2506)
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2026-06-25 23:42:49 -07:00 |
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Localization
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Maps
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#W# Change: Change Veridia's map rule set.
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2026-09-27 12:56:07 -04:00 |
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Menus
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feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476)
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2026-06-07 20:27:22 -07:00 |
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Migrations
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Mobiles
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#W# Added: I am now tracking monster kills. Points are based on mob fame. Also added a nice [StatusBar command.
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2026-10-03 18:32:43 -04:00 |
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Network
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feat(network): lean base pools (#2641)
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2026-09-20 00:24:15 -07:00 |
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PropertyList
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fix: OPL revision hash collided on reordered and repeated properties (#2615)
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2026-09-06 21:32:12 -07:00 |
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Random
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Regions
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Serialization
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fix: world save failure handling — no partial snapshots, no worker crash, staged publication (#2612)
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2026-09-06 13:46:14 -07:00 |
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Targeting
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Text
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fix: TextDefinition was uneditable in the props gump, and where parsed constants its own way (#2624)
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2026-09-10 19:36:30 -07:00 |
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TileMatrix
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Timer
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perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559)
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2026-08-09 13:24:59 -07:00 |
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TimeZones
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Utilities
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fix: Removes unnecessary dictionary removal guards (#2565)
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2026-08-08 11:50:01 -07:00 |
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World
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fix: world save failure handling — no partial snapshots, no worker crash, staged publication (#2612)
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2026-09-06 13:46:14 -07:00 |
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AssemblyHandler.cs
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Attributes.cs
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CityInfo.cs
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Commands.cs
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Effects.cs
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EntityFinalizationTracker.cs
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EventLoopTasks.cs
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perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559)
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2026-08-09 13:24:59 -07:00 |
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ExpansionInfo.cs
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FeatureFlags.cs
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fix: Streamlines insurance. Insurance only executes when enabled. (#2550)
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2026-07-26 09:47:49 -07:00 |
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Guild.cs
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perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525)
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2026-07-16 22:53:28 -07:00 |
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HuePicker.cs
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IAccount.cs
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IEntity.cs
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perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525)
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2026-07-16 22:53:28 -07:00 |
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Interfaces.cs
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IVirtualCheckGump.cs
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KeywordList.cs
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Main.cs
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fix: stop the idle-sleep backoff tripping on healthy hosts (#2572)
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2026-08-13 19:58:03 -07:00 |
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MessageType.cs
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Module.cs
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Party.cs
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Poison.cs
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Prompt.cs
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Race.cs
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SecureTrade.cs
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Serial.cs
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Server.csproj
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feat(network): lean base pools (#2641)
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2026-09-20 00:24:15 -07:00 |
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Skills.cs
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TileData.cs
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TileList.cs
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