* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex |
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|---|---|---|
| .. | ||
| Definitions | ||
| Gumps | ||
| Items | ||
| Mobiles | ||
| Objectives | ||
| Rewards | ||
| IQuestGiver.cs | ||
| MLQuest.cs | ||
| MLQuestContext.cs | ||
| MLQuestEntry.cs | ||
| MLQuestPackets.cs | ||
| MLQuestPersistence.cs | ||
| MLQuestSystem.cs | ||
| QuestArea.cs | ||
| QuesterNameAttribute.cs | ||