ModernUO/Projects/Server/Network
Kamron Batman bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00
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NetState fix: Updates professions & new player gargish equipment (#819) 2021-10-16 10:48:58 -07:00
Packets fix: Updates professions & new player gargish equipment (#819) 2021-10-16 10:48:58 -07:00
EncodedPacketHandler.cs Renames pvSrc (#277) 2020-10-17 22:04:44 -07:00
EncodedReader.cs Update Readers/Writers for Buffers & Fixes bugs (#283) 2020-10-24 14:46:59 -07:00
ISocket.cs feat: Networking v3 using epoll/kqueue (#813) 2021-10-03 18:04:53 -07:00
NetworkCompression.cs fix: Fixes code genning armor, clothing, and BODs (#810) 2021-09-28 22:09:34 -07:00
PacketHandler.cs fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
PacketUtilities.cs fix(core): Updates slice with range selectors (#583) 2021-04-23 20:57:24 -07:00
Pipe.cs fix(serialization): Updates serialization flow & fixes serializing accounts (#521) 2021-02-24 22:14:15 -08:00
ServerInfo.cs fix(core): Fixes IPMatch and some cleanup (#443) 2021-02-03 14:31:02 -08:00
TcpServer.cs fix: Fixes networking (#822) 2021-10-09 11:55:31 -07:00