ModernUO/Projects/Server/Network/NetState
Kamron Batman bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00
..
DumpNetStates.cs feat: Networking v3 using epoll/kqueue (#813) 2021-10-03 18:04:53 -07:00
NetState.ClientVersion.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
NetState.cs fix: Updates professions & new player gargish equipment (#819) 2021-10-16 10:48:58 -07:00
NetState.Fastwalk.cs Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
ProtocolChanges.cs Breaks out NetState (#275) 2020-10-17 20:56:40 -07:00