ModernUO/Projects/UOContent/Items/Weapons/Swords/DreadSword.cs
Kamron Batman bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00

26 lines
861 B
C#

namespace Server.Items
{
[Flippable(0x90B, 0x4074)]
[Serializable(0)]
public partial class DreadSword : BaseSword
{
[Constructible]
public DreadSword() : base(0x90B)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 18;
public override float MlSpeed => 3.50f;
public override int DefHitSound => 0x237;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override int RequiredRaces => Race.AllowGargoylesOnly;
}
}