* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
26 lines
861 B
C#
26 lines
861 B
C#
namespace Server.Items
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{
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[Flippable(0x90B, 0x4074)]
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[Serializable(0)]
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public partial class DreadSword : BaseSword
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{
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[Constructible]
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public DreadSword() : base(0x90B)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
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public override int AosStrengthReq => 35;
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public override int AosMinDamage => 14;
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public override int AosMaxDamage => 18;
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public override float MlSpeed => 3.50f;
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public override int DefHitSound => 0x237;
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public override int DefMissSound => 0x23A;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 110;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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}
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}
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