ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs
Kamron Batman bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00

159 lines
4.6 KiB
C#

namespace Server.Mobiles
{
public class InterredGrizzle : BaseCreature
{
[Constructible]
public InterredGrizzle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 259;
SetStr(451, 500);
SetDex(201, 250);
SetInt(801, 850);
SetHits(1500);
SetStam(150);
SetDamage(16, 19);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Fire, 70);
SetResistance(ResistanceType.Physical, 35, 55);
SetResistance(ResistanceType.Fire, 20, 65);
SetResistance(ResistanceType.Cold, 55, 80);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 60, 80);
SetSkill(SkillName.Meditation, 77.7, 84.0);
SetSkill(SkillName.EvalInt, 72.2, 79.6);
SetSkill(SkillName.Magery, 83.7, 89.6);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 80.2, 87.3);
SetSkill(SkillName.Tactics, 104.5, 105.1);
SetSkill(SkillName.Wrestling, 105.1, 109.4);
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
return base.OnBeforeDeath();
}
*/
public InterredGrizzle(Serial serial) : base(serial)
{
}
public override string CorpseName => "an interred grizzle corpse";
public override string DefaultName => "a interred grizzle";
public override void GenerateLoot() // -- Need to verify
{
AddLoot(LootPack.FilthyRich);
}
// TODO: Acid Blood
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAngerSound() => 0x581;
public override int GetIdleSound() => 0x582;
public override int GetAttackSound() => 0x580;
public override int GetHurtSound() => 0x583;
public override int GetDeathSound() => 0x584;
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Utility.RandomDouble() < 0.1)
{
DropOoze();
}
base.OnDamage(amount, from, willKill);
}
private int RandomPoint(int mid) => mid + Utility.RandomMinMax(-2, 2);
public virtual Point3D GetSpawnPosition(int range) => GetSpawnPosition(Location, Map, range);
public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
{
if (map == null)
{
return from;
}
var loc = new Point3D(RandomPoint(X), RandomPoint(Y), Z);
loc.Z = Map.GetAverageZ(loc.X, loc.Y);
return loc;
}
public virtual void DropOoze()
{
var amount = Utility.RandomMinMax(1, 3);
var corrosive = Utility.RandomBool();
for (var i = 0; i < amount; i++)
{
Item ooze = new StainedOoze(corrosive);
var p = new Point3D(Location);
for (var j = 0; j < 5; j++)
{
p = GetSpawnPosition(2);
var eable = Map.GetItemsInRange<StainedOoze>(p, 0);
using var enumerator = eable.GetEnumerator();
bool atLocation = enumerator.MoveNext();
eable.Free();
if (!atLocation)
{
break;
}
}
ooze.MoveToWorld(p, Map);
}
if (Combatant != null)
{
if (corrosive)
{
Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
}
else
{
Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}