- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
160 lines
4.7 KiB
C#
160 lines
4.7 KiB
C#
using System;
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using Server.Engines.Plants;
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namespace Server.Mobiles
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{
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public class MLDryad : BaseCreature
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{
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private DateTime m_NextPeace;
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private DateTime m_NextUndress;
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[Constructible]
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public MLDryad() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
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{
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Body = 266;
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BaseSoundID = 0x57B;
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SetStr(132, 149);
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SetDex(152, 168);
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SetInt(251, 280);
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SetHits(304, 321);
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SetDamage(11, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 40, 45);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.Meditation, 80.0, 90.0);
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SetSkill(SkillName.EvalInt, 70.0, 80.0);
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SetSkill(SkillName.Magery, 70.0, 80.0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 100.0, 120.0);
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SetSkill(SkillName.Tactics, 70.0, 80.0);
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SetSkill(SkillName.Wrestling, 70.0, 80.0);
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Fame = 5000;
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Karma = 5000;
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VirtualArmor = 28; // Don't know what it should be
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if (Core.ML && Utility.RandomDouble() < .60)
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{
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PackItem(Seed.RandomPeculiarSeed(1));
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}
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PackArcanceScroll(0.05);
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}
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public MLDryad(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a dryad's corpse";
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public override bool InitialInnocent => true;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override string DefaultName => "a dryad";
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.MlRich);
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}
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public override void OnThink()
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{
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base.OnThink();
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AreaPeace();
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AreaUndress();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public void AreaPeace()
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{
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if (Combatant == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() > 0.1)
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{
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return;
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}
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var duration = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
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foreach (var m in GetMobilesInRange(RangePerception))
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{
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if (m is PlayerMobile pm && IsValidTarget(pm))
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{
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pm.PeacedUntil = Core.Now + duration;
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m.SendLocalizedMessage(1072065); // You gaze upon the dryad's beauty, and forget to continue battling!
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m.FixedParticles(0x376A, 1, 20, 0x7F5, EffectLayer.Waist);
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m.Combatant = null;
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}
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}
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m_NextPeace = Core.Now + TimeSpan.FromSeconds(10);
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PlaySound(0x1D3);
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}
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public bool IsValidTarget(PlayerMobile m) =>
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m?.PeacedUntil < Core.Now && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
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CanBeHarmful(m);
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public void AreaUndress()
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{
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if (Combatant == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() > 0.005)
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{
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return;
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}
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foreach (var m in GetMobilesInRange(RangePerception))
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{
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if (m?.Player == true && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
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CanBeHarmful(m))
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{
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UndressItem(m, Layer.OuterTorso);
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UndressItem(m, Layer.InnerTorso);
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UndressItem(m, Layer.MiddleTorso);
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UndressItem(m, Layer.Pants);
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UndressItem(m, Layer.Shirt);
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m.SendLocalizedMessage(
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1072197
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); // The dryad's beauty makes your blood race. Your clothing is too confining.
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}
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}
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m_NextUndress = Core.Now + TimeSpan.FromMinutes(1);
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}
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public void UndressItem(Mobile m, Layer layer)
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{
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var item = m.FindItemOnLayer(layer);
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if (item?.Movable == true)
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{
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m.PlaceInBackpack(item);
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}
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}
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}
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}
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