- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
250 lines
7.3 KiB
C#
250 lines
7.3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class Satyr : BaseCreature
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{
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private static readonly Dictionary<Mobile, Timer> m_Suppressed = new();
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private DateTime m_NextPeace;
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private DateTime m_NextProvoke;
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private DateTime m_NextSuppress;
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private DateTime m_NextUndress;
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[Constructible]
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public Satyr() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 271;
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BaseSoundID = 0x586;
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SetStr(177, 195);
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SetDex(251, 269);
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SetInt(153, 170);
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SetHits(350, 400);
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SetDamage(13, 24);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 55, 60);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 55.0, 65.0);
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SetSkill(SkillName.Tactics, 80.0, 100.0);
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SetSkill(SkillName.Wrestling, 80.0, 100.0);
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Fame = 5000;
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Karma = 0;
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VirtualArmor = 28; // Don't know what it should be
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PackArcanceScroll(0.05);
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}
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public Satyr(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a satyr's corpse";
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public override string DefaultName => "a satyr";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.MlRich);
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}
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public override void OnThink()
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{
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base.OnThink();
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Peace(Combatant);
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Undress(Combatant);
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Suppress(Combatant);
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Provoke(Combatant);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public void Peace(Mobile target)
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{
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if (target == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() > 0.1)
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{
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return;
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}
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if (target is PlayerMobile p && p.PeacedUntil < Core.Now && !p.Hidden && CanBeHarmful(p))
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{
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p.PeacedUntil = Core.Now + TimeSpan.FromMinutes(1);
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p.SendLocalizedMessage(500616); // You hear lovely music, and forget to continue battling!
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p.FixedParticles(0x376A, 1, 32, 0x15BD, EffectLayer.Waist);
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p.Combatant = null;
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PlaySound(0x58D);
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}
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m_NextPeace = Core.Now + TimeSpan.FromSeconds(10);
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}
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public void Suppress(Mobile target)
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{
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if (target == null || m_Suppressed.ContainsKey(target) || Deleted || !Alive ||
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m_NextSuppress > Core.Now || Utility.RandomDouble() > 0.1)
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{
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return;
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}
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var delay = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
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if (!target.Hidden && CanBeHarmful(target))
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{
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target.SendLocalizedMessage(1072061); // You hear jarring music, suppressing your strength.
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for (var i = 0; i < target.Skills.Length; i++)
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{
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var s = target.Skills[i];
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target.AddSkillMod(new TimedSkillMod(s.SkillName, true, s.Base * -0.28, delay));
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}
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var count = (int)Math.Round(delay.TotalSeconds / 1.25);
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Timer timer = new AnimateTimer(target, count);
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m_Suppressed.Add(target, timer);
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timer.Start();
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PlaySound(0x58C);
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}
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m_NextSuppress = Core.Now + TimeSpan.FromSeconds(10);
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}
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public static void SuppressRemove(Mobile target)
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{
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if (target == null)
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{
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return;
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}
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if (m_Suppressed.TryGetValue(target, out var t))
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{
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if (t.Running)
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{
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t.Stop();
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}
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m_Suppressed.Remove(target);
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}
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}
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public void Undress(Mobile target)
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{
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if (target == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() > 0.005)
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{
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return;
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}
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if (target.Player && target.Female && !target.Hidden && CanBeHarmful(target))
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{
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UndressItem(target, Layer.OuterTorso);
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UndressItem(target, Layer.InnerTorso);
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UndressItem(target, Layer.MiddleTorso);
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UndressItem(target, Layer.Pants);
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UndressItem(target, Layer.Shirt);
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target.SendLocalizedMessage(
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1072196
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); // The satyr's music makes your blood race. Your clothing is too confining.
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}
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m_NextUndress = Core.Now + TimeSpan.FromMinutes(1);
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}
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public void UndressItem(Mobile m, Layer layer)
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{
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var item = m.FindItemOnLayer(layer);
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if (item?.Movable == true)
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{
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m.PlaceInBackpack(item);
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}
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}
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public void Provoke(Mobile target)
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{
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if (target == null || Deleted || !Alive || m_NextProvoke > Core.Now || Utility.RandomDouble() > 0.05)
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{
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return;
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}
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foreach (var m in GetMobilesInRange(RangePerception))
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{
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if (m is BaseCreature c)
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{
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if (c == this || c == target || c.Unprovokable || c.IsParagon || c.BardProvoked ||
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c.AccessLevel != AccessLevel.Player || !c.CanBeHarmful(target))
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{
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continue;
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}
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c.Provoke(this, target, true);
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if (target.Player)
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{
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target.SendLocalizedMessage(1072062); // You hear angry music, and start to fight.
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}
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PlaySound(0x58A);
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break;
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}
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}
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m_NextProvoke = Core.Now + TimeSpan.FromSeconds(10);
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}
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private class AnimateTimer : Timer
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{
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private readonly Mobile m_Owner;
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private int m_Count;
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public AnimateTimer(Mobile owner, int count) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.25))
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{
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m_Owner = owner;
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m_Count = count;
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}
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protected override void OnTick()
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{
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if (m_Owner.Deleted || !m_Owner.Alive || m_Count-- < 0)
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{
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SuppressRemove(m_Owner);
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}
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else
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{
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m_Owner.FixedParticles(0x376A, 1, 32, 0x15BD, EffectLayer.Waist);
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}
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}
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}
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}
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}
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