### Summary - Codegens some ConPVP items - Codegens some faction items/mobs - Codegens questers
49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Factions;
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[SerializationGenerator(0, false)]
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public partial class FactionBoardVendor : BaseFactionVendor
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{
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public FactionBoardVendor(Town town, Faction faction) :
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base(town, faction, "the LumberMan") // NOTE: title inconsistent, as OSI
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{
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SetSkill(SkillName.Carpentry, 85.0, 100.0);
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SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBFactionBoard());
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new HalfApron());
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}
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}
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public class SBFactionBoard : SBInfo
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{
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public override IShopSellInfo SellInfo { get; } = new InternalSellInfo();
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public override List<GenericBuyInfo> BuyInfo { get; } = new InternalBuyInfo();
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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for (var i = 0; i < 5; ++i)
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{
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Add(new GenericBuyInfo(typeof(Board), 3, 20, 0x1BD7, 0));
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}
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}
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}
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public class InternalSellInfo : GenericSellInfo;
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}
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