ModernUO/Projects/UOContent/Engines/Quests/Dark Tides/Items/CrystalCaveBarrier.cs
Kamron Batman e994505ad0
fix: Adds safety to corpses and cleans up quests (#1685)
### Summary
- Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed.
- Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done.
- Codegens more quest items/mobiles.
2024-02-18 19:33:08 -08:00

51 lines
1.2 KiB
C#

using ModernUO.Serialization;
using Server.Mobiles;
namespace Server.Engines.Quests.Necro;
[SerializationGenerator(0, false)]
public partial class CrystalCaveBarrier : Item
{
[Constructible]
public CrystalCaveBarrier() : base(0x3967) => Movable = false;
public override bool OnMoveOver(Mobile m)
{
if (m.AccessLevel > AccessLevel.Player)
{
return true;
}
var mob = m;
if (m is BaseCreature creature)
{
mob = creature.ControlMaster;
}
if (mob is not PlayerMobile pm)
{
return false;
}
var qs = pm.Quest;
if (qs is DarkTidesQuest)
{
var obj = qs.FindObjective<SpeakCavePasswordObjective>();
if (obj?.Completed == true)
{
// With Horus' permission, you are able to pass through the barrier.
m.SendLocalizedMessage(1060648);
return true;
}
}
// Without the permission of the guardian Horus, the magic of the barrier prevents your passage.
m.SendLocalizedMessage(1060649, "", 0x66D);
return false;
}
}