141 lines
4.5 KiB
C#
141 lines
4.5 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2026 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: RegionSpawner.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
using System.Text.Json;
|
|
using ModernUO.Serialization;
|
|
using Server.Json;
|
|
using Server.Regions;
|
|
|
|
namespace Server.Engines.Spawners;
|
|
|
|
[SerializationGenerator(0)]
|
|
public partial class RegionSpawner : Spawner
|
|
{
|
|
[SerializableField(0, getter: "private", setter: "private")]
|
|
private string _spawnRegionName;
|
|
|
|
private BaseRegion _spawnRegion;
|
|
|
|
public override Region Region => _spawnRegion;
|
|
|
|
[Constructible(AccessLevel.Developer)]
|
|
public RegionSpawner()
|
|
{
|
|
}
|
|
|
|
[Constructible(AccessLevel.Developer)]
|
|
public RegionSpawner(string spawnedName) : base(spawnedName)
|
|
{
|
|
}
|
|
|
|
[Constructible(AccessLevel.Developer)]
|
|
public RegionSpawner(
|
|
int amount,
|
|
TimeSpan minDelay,
|
|
TimeSpan maxDelay,
|
|
int team = 0,
|
|
params ReadOnlySpan<string> spawnedNames
|
|
) : base(amount, minDelay, maxDelay, team, spawnedNames: spawnedNames)
|
|
{
|
|
}
|
|
|
|
public RegionSpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
|
|
{
|
|
json.GetProperty("map", options, out Map map);
|
|
json.GetProperty("region", options, out string spawnRegion);
|
|
|
|
_spawnRegion = Region.Find(spawnRegion, map) as BaseRegion;
|
|
_spawnRegion?.InitRectangles();
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.Developer)]
|
|
public BaseRegion SpawnRegion
|
|
{
|
|
get => _spawnRegion;
|
|
set
|
|
{
|
|
_spawnRegion = value;
|
|
SpawnRegionName = _spawnRegion?.Name;
|
|
_spawnRegion?.InitRectangles();
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
// RegionSpawner does not support spiral scan (disjoint rectangles make it ineffective)
|
|
protected override bool SupportsSpiralScan => false;
|
|
|
|
protected override Rectangle3D GetBoundsForSpawnAttempt()
|
|
{
|
|
if (_spawnRegion == null || _spawnRegion.TotalWeight <= 0)
|
|
{
|
|
return default;
|
|
}
|
|
|
|
// Pick a weighted random rectangle from the region
|
|
var rand = Utility.Random(_spawnRegion.TotalWeight);
|
|
|
|
for (var j = 0; j < _spawnRegion.RectangleWeights.Length; j++)
|
|
{
|
|
var curWeight = _spawnRegion.RectangleWeights[j];
|
|
|
|
if (rand < curWeight)
|
|
{
|
|
return _spawnRegion.Rectangles[j];
|
|
}
|
|
|
|
rand -= curWeight;
|
|
}
|
|
|
|
return default;
|
|
}
|
|
|
|
protected override ReadOnlySpan<Rectangle3D> GetAllSpawnBounds() => _spawnRegion?.Rectangles;
|
|
|
|
public override Point3D GetSpawnPosition(ISpawnable spawned, Map map)
|
|
{
|
|
// Check for region/map mismatch before delegating to base
|
|
if (_spawnRegion == null || map == null || map == Map.Internal ||
|
|
map != _spawnRegion.Map || _spawnRegion.TotalWeight <= 0)
|
|
{
|
|
return Location;
|
|
}
|
|
|
|
return base.GetSpawnPosition(spawned, map);
|
|
}
|
|
|
|
public override void ToJson(DynamicJson json, JsonSerializerOptions options)
|
|
{
|
|
base.ToJson(json, options);
|
|
json.SetProperty("region", options, SpawnRegion.Name);
|
|
}
|
|
|
|
public override void GetSpawnerProperties(IPropertyList list)
|
|
{
|
|
base.GetSpawnerProperties(list);
|
|
|
|
if (Running && _spawnRegion != null)
|
|
{
|
|
list.Add(1076228, $"{"region:"}\t{_spawnRegion.Name}"); // ~1_DUMMY~ ~2_DUMMY~
|
|
}
|
|
}
|
|
|
|
[AfterDeserialization(false)]
|
|
private void AfterDeserialization()
|
|
{
|
|
_spawnRegion = Region.Find(_spawnRegionName, Map) as BaseRegion;
|
|
_spawnRegion?.InitRectangles();
|
|
}
|
|
}
|