ModernUO/Projects/UOContent/Items/Armor/Leather/LeatherDo.cs

34 lines
1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class LeatherDo : BaseArmor
{
[Constructible]
public LeatherDo() : base(0x27C6)
{
}
public override double DefaultWeight => 6.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
}
}