ModernUO/Projects/UOContent/Items/Armor/Leather/LeatherHaidate.cs

34 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class LeatherHaidate : BaseArmor
{
[Constructible]
public LeatherHaidate() : base(0x278A)
{
}
public override double DefaultWeight => 4.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
}
}