ModernUO/Projects/UOContent/Items/Construction/Chairs/Chairs.cs

104 lines
2.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Furniture]
[Flippable(0xB4F, 0xB4E, 0xB50, 0xB51)]
[SerializationGenerator(0, false)]
public partial class FancyWoodenChairCushion : Item
{
[Constructible]
public FancyWoodenChairCushion() : base(0xB4F)
{
}
public override double DefaultWeight => 20.0;
}
[Furniture]
[Flippable(0xB53, 0xB52, 0xB54, 0xB55)]
[SerializationGenerator(0, false)]
public partial class WoodenChairCushion : Item
{
[Constructible]
public WoodenChairCushion() : base(0xB53)
{
}
public override double DefaultWeight => 20.0;
}
[Furniture]
[Flippable(0xB57, 0xB56, 0xB59, 0xB58)]
[SerializationGenerator(0, false)]
public partial class WoodenChair : Item
{
[Constructible]
public WoodenChair() : base(0xB57)
{
}
public override double DefaultWeight => 20.0;
}
[Furniture]
[Flippable(0xB5B, 0xB5A, 0xB5C, 0xB5D)]
[SerializationGenerator(0, false)]
public partial class BambooChair : Item
{
[Constructible]
public BambooChair() : base(0xB5B)
{
}
public override double DefaultWeight => 20.0;
}
[DynamicFlipping]
[Flippable(0x1218, 0x1219, 0x121A, 0x121B)]
[SerializationGenerator(0, false)]
public partial class StoneChair : Item
{
[Constructible]
public StoneChair() : base(0x1218)
{
}
public override double DefaultWeight => 20;
}
[DynamicFlipping]
[Flippable(0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6)]
[SerializationGenerator(0)]
public partial class OrnateElvenChair : Item
{
[Constructible]
public OrnateElvenChair() : base(0x2DE3)
{
}
public override double DefaultWeight => 1.0;
}
[DynamicFlipping]
[Flippable(0x2DEB, 0x2DEC, 0x2DED, 0x2DEE)]
[SerializationGenerator(0)]
public partial class BigElvenChair : Item
{
[Constructible]
public BigElvenChair() : base(0x2DEB)
{
}
}
[DynamicFlipping]
[Flippable(0x2DF5, 0x2DF6)]
[SerializationGenerator(0)]
public partial class ElvenReadingChair : Item
{
[Constructible]
public ElvenReadingChair() : base(0x2DF5)
{
}
}
}