34 lines
843 B
C#
34 lines
843 B
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class SoulSeeker : RadiantScimitar
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{
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[Constructible]
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public SoulSeeker()
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{
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Hue = 0x38C;
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WeaponAttributes.HitLeechStam = 40;
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WeaponAttributes.HitLeechMana = 40;
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WeaponAttributes.HitLeechHits = 40;
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Attributes.WeaponSpeed = 60;
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Slayer = SlayerName.Repond;
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}
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public override int LabelNumber => 1075046; // Soul Seeker
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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cold = 100;
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pois = fire = phys = nrgy = chaos = direct = 0;
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}
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}
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