ModernUO/Projects/UOContent/Items/Skill Items/Magical/Potions/NightSight.cs
Kamron Batman 38731d98b6
fix: Fixes splitting potions before error (#1862)
### Summary

Most potions have various checks, such as a cooldown. This fixes an edge case where potions get split from their stack before erroring.
2024-07-06 16:39:47 -07:00

39 lines
863 B
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class NightSightPotion : BasePotion
{
[Constructible]
public NightSightPotion() : base(0xF06, PotionEffect.Nightsight)
{
}
public override bool CanDrink(Mobile from)
{
if (!base.CanDrink(from))
{
return false;
}
if (!from.BeginAction<LightCycle>())
{
from.SendMessage("You already have night sight.");
return false;
}
return true;
}
public override void Drink(Mobile from)
{
new LightCycle.NightSightTimer(from).Start();
from.LightLevel = LightCycle.DungeonLevel / 2;
from.FixedParticles(0x376A, 9, 32, 5007, EffectLayer.Waist);
from.PlaySound(0x1E3);
PlayDrinkEffect(from);
}
}