ModernUO/Projects/UOContent/Items/Special/Bulk Order Rewards/Blacksmithy/GlovesOfMining.cs

183 lines
5.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
[Flippable(0x13c6, 0x13ce)]
public partial class LeatherGlovesOfMining : BaseGlovesOfMining
{
[Constructible]
public LeatherGlovesOfMining(int bonus) : base(bonus, 0x13C6)
{
}
public override double DefaultWeight => 1;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int LabelNumber => 1045122; // leather blacksmith gloves of mining
}
[SerializationGenerator(0, false)]
[Flippable(0x13d5, 0x13dd)]
public partial class StuddedGlovesOfMining : BaseGlovesOfMining
{
[Constructible]
public StuddedGlovesOfMining(int bonus) : base(bonus, 0x13D5)
{
}
public override double DefaultWeight => 2;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1045123; // studded leather blacksmith gloves of mining
}
[SerializationGenerator(0, false)]
[Flippable(0x13eb, 0x13f2)]
public partial class RingmailGlovesOfMining : BaseGlovesOfMining
{
[Constructible]
public RingmailGlovesOfMining(int bonus) : base(bonus, 0x13EB)
{
}
public override double DefaultWeight => 1;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 1;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 20;
public override int OldDexBonus => -1;
public override int ArmorBase => 22;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Ringmail;
public override int LabelNumber => 1045124; // ringmail blacksmith gloves of mining
}
[SerializationGenerator(0, false)]
public abstract partial class BaseGlovesOfMining : BaseArmor
{
private SkillMod _skillMod;
public BaseGlovesOfMining(int bonus, int itemID) : base(itemID)
{
_bonus = bonus;
// TODO: Color weighted by rarity?
Hue = CraftResources.GetRandomResource(CraftResource.DullCopper, CraftResource.Valorite)?.Hue ?? 0;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int Bonus
{
get => _bonus;
set
{
_bonus = value;
InvalidateProperties();
this.MarkDirty();
if (_bonus == 0)
{
_skillMod?.Remove();
_skillMod = null;
}
else if (_skillMod == null && Parent is Mobile mobile)
{
_skillMod = new DefaultSkillMod(SkillName.Mining, "MiningGloves", true, _bonus);
mobile.AddSkillMod(_skillMod);
}
else if (_skillMod != null)
{
_skillMod.Value = _bonus;
}
}
}
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
if (_bonus != 0 && parent is Mobile mobile)
{
_skillMod?.Remove();
_skillMod = new DefaultSkillMod(SkillName.Mining, "MiningGloves", true, _bonus);
mobile.AddSkillMod(_skillMod);
}
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
_skillMod?.Remove();
_skillMod = null;
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_bonus != 0)
{
list.Add(1062005, _bonus); // mining bonus +~1_val~
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (_bonus != 0 && Parent is Mobile mobile)
{
_skillMod = new DefaultSkillMod(SkillName.Mining, "MiningGloves", true, _bonus);
mobile.AddSkillMod(_skillMod);
}
}
}