ModernUO/Projects/UOContent/Items/Weapons/Axes/WarAxe.cs

43 lines
1.4 KiB
C#

using ModernUO.Serialization;
using Server.Engines.Harvest;
namespace Server.Items
{
[SerializationGenerator(0, false)]
[Flippable(0x13B0, 0x13AF)]
public partial class WarAxe : BaseAxe
{
[Constructible]
public WarAxe() : base(0x13B0)
{
}
public override double DefaultWeight => 8.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 15;
public override int AosSpeed => 33;
public override float MlSpeed => 3.25f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 27;
public override int OldSpeed => 40;
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public override int InitMinHits => 31;
public override int InitMaxHits => 80;
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Bashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
public override HarvestSystem HarvestSystem => null;
}
}