ModernUO/Projects/UOContent/Items/Weapons/ML Weapons/OrnateAxe.cs

32 lines
1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x2D28, 0x2D34)]
[SerializationGenerator(0)]
public partial class OrnateAxe : BaseAxe
{
[Constructible]
public OrnateAxe() : base(0x2D28) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 12.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 18;
public override int AosMaxDamage => 20;
public override int AosSpeed => 26;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 18;
public override int OldMaxDamage => 20;
public override int OldSpeed => 26;
public override int DefMissSound => 0x239;
public override int InitMinHits => 30;
public override int InitMaxHits => 60;
}
}