ModernUO/Projects/UOContent/Items/Weapons/ML Weapons/RadiantScimitar.cs

36 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x2D33, 0x2D27)]
[SerializationGenerator(0)]
public partial class RadiantScimitar : BaseSword
{
[Constructible]
public RadiantScimitar() : base(0x2D33)
{
}
public override double DefaultWeight => 9.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 14;
public override int AosSpeed => 43;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 12;
public override int OldMaxDamage => 14;
public override int OldSpeed => 43;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x239;
public override int InitMinHits => 30;
public override int InitMaxHits => 60;
}
}