ModernUO/Projects/UOContent/Items/Weapons/ML Weapons/WarCleaver.cs

40 lines
1.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x2D2F, 0x2D23)]
[SerializationGenerator(0)]
public partial class WarCleaver : BaseKnife
{
[Constructible]
public WarCleaver() : base(0x2D2F)
{
}
public override double DefaultWeight => 10.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 48;
public override float MlSpeed => 2.25f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 48;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x239;
public override int InitMinHits => 30; // TODO
public override int InitMaxHits => 60; // TODO
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
}
}