30 lines
1 KiB
C#
30 lines
1 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items
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{
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[Flippable(0x2D25, 0x2D31)]
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[SerializationGenerator(0)]
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public partial class WildStaff : BaseStaff
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{
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[Constructible]
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public WildStaff() : base(0x2D25) => Resource = CraftResource.RegularWood;
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public override double DefaultWeight => 8.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ForceOfNature;
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 10;
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public override int AosMaxDamage => 12;
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public override int AosSpeed => 48;
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public override float MlSpeed => 2.25f;
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public override int OldStrengthReq => 15;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 12;
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public override int OldSpeed => 48;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 60;
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}
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}
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