ModernUO/Projects/UOContent/Items/Weapons/Maces/Club.cs

33 lines
1,011 B
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x13b4, 0x13b3)]
[SerializationGenerator(0, false)]
public partial class Club : BaseBashing
{
[Constructible]
public Club() : base(0x13B4)
{
}
public override double DefaultWeight => 9.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 44;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 24;
public override int OldSpeed => 40;
public override int InitMinHits => 31;
public override int InitMaxHits => 40;
}
}